Would anyone happen to know the action command to get an engineer unit to deactivate a mine?
eg.
unit action ["DEACTIVATE",m12]
(Doesn't work... but I'd imagine it's something like that).
I'm working on a script for one of my missions to get a squad of engineers to defuse mines already marked by the player... but I need to know how to actually get them to defuse the bloody things through a scripting command