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how do i set the damage texture?
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Topic: how do i set the damage texture? (Read 472 times)
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BronzeEagle
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how do i set the damage texture?
«
on:
30 Jan 2005, 01:05:37 »
im trying to simulate a chopper being hit by a missile without it being hit by a missile so i need the texture to look damaged when the tail rotor failure script kicks in. how do i set the model texture to its damaged texture?
«
Last Edit: 30 Jan 2005, 01:07:39 by BronzeEagle
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The-Architect
Former Staff
Bite my shiny metal...
Re:how do i set the damage texture?
«
Reply #1 on:
30 Jan 2005, 03:58:57 »
Maybe if you set the damage to a level where its still servicable but damaged
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James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."
Dubieman
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Re:how do i set the damage texture?
«
Reply #2 on:
30 Jan 2005, 04:05:02 »
Well, BIS choppers don't have much in the way of damage textures other than broken glass.
But if it was an addon chopper, maybe you could get something different other than crumpling the helicopter with setdammage 1. :-\
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The-Architect
Former Staff
Bite my shiny metal...
Re:how do i set the damage texture?
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Reply #3 on:
30 Jan 2005, 04:45:59 »
If you setdammage 1, you get a destroyed vehicle. However, if you setdammage 2, you can get a blackened shell.
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James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."
Dubieman
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Re:how do i set the damage texture?
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Reply #4 on:
30 Jan 2005, 04:47:29 »
Does that work with choppers?
I knew it worked with tanks...
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how do i set the damage texture?
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