In a regular game of OFP, the M16 is a fairly kickin' rifle, mainly because it is accurate. However, real world usage (both by soldiers and weapons testers) find that it is not that great, one main reason being that it is suseptable to jamming. I was wondering if anyone knew how to make a script to jam a weapon so that the soldier couldn't fire, then add an action to the action menu that unjams the rifle and plays an animation (possibly reload anim?). It would also be nice if the mission maker could change the script depending on how often they want the player's rifle to jam, for example:
if player has an M16, it would jam more often then, say, a Steyr AUG, which is supposed to be very reliable.
Any takers?