GRK, where are your manners?
"I'm new here" - "wrong board"
I don't know, youth of today, when I was a lad, etc. etc.. ;D
Welcome to the forums, R.I.P-omega-.
GRK is of course perfectly correct in his answer: yes you can do it and yes the way to do it is "catch" the missile. The
eventHandler "fired" bit is wake up your camera script to the fact that the missile has been fired, then you need a
nearestObject command to "catch" the missile and
Blanco's logiccam script to help the camera follow it. It's a convoluted process suitable for intermediate level mission designers. It's not mega-advanced, but neither is it straightforward for beginners.
I'm assuming you are familiar with snYpir's camera scripting tutorial and also messiah's essential camera.sqs tute. It makes no real difference whether this (or any cutscene) is in the Intro/Outro or the Mission.