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Author Topic: Winter Nogova  (Read 5711 times)

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Kaliyuga

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Re:Winter Nogova
« Reply #15 on: 14 Oct 2003, 01:14:40 »
there's a way ;D

 He's right ;)
 
« Last Edit: 14 Oct 2003, 01:15:20 by Kaliyuga »

m21man

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Re:Winter Nogova
« Reply #16 on: 14 Oct 2003, 01:40:14 »
So Kaliyuga, how would you convert Nogova to a winter version? Or should we go beg Kegetys to make it?
« Last Edit: 14 Oct 2003, 01:41:08 by m21man »

Kaliyuga

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Re:Winter Nogova
« Reply #17 on: 14 Oct 2003, 02:13:53 »
 I'm finishing up my first island and starting my second already.. and making addons to boot.. so I wouldn't have the time to do something like that..

  but if someone were to express a very serious interest about making a winter version I think a editable version of the island could be made fairly easily ;)
   

 of course winter versions of all the resistance objects are another matter entirely..

« Last Edit: 14 Oct 2003, 02:14:59 by Kaliyuga »

Fegerdeger

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Re:Winter Nogova
« Reply #18 on: 15 Oct 2003, 19:01:48 »
Ask kegety's to use his winter nogojev objects. There is quite a good number of res objects in winter scheme, house, building, trees, etc.



Un-pbo Winter nogojev, you'll see the structure is almost exactly like O.pbo.

Good Day
FegerDeger, evil minister of defense for Novistrana Republic.
« Last Edit: 16 Oct 2003, 06:28:04 by Fegerdeger »

gwg_viper

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Re:Winter Nogova
« Reply #19 on: 30 Nov 2004, 21:08:04 »
I am gona do this 1, will keep u informed of progress. if any1 has allready started pls let me know, especially if u gave up and was halfway.

Shalashaska

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Re:Winter Nogova
« Reply #20 on: 04 Dec 2004, 12:46:38 »
Here there is a Winter Pack.
The creator used different Addons, but including a Winter Nogova.

Check this: "[StoV] Winter Pack Released"
here:
          http://ofp.gamezone.cz/

The Pack is bigger than 60 Mb, got it?  ;D

gwg_viper

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Re:Winter Nogova
« Reply #21 on: 04 Dec 2004, 12:49:58 »
I'm pretty sure that is winter Nogojev, which is kolgjev with some nogova buildings in winter camo. I dont think a winter version of nogova is in there.

Offline Infierie Blou

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Re:Winter Nogova
« Reply #22 on: 16 Jan 2005, 16:07:04 »
I've found 1 problem & it's the fact wrpedit can't handle new textures so I can't do it
(Sorry :'().

Offline Planck

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Re:Winter Nogova
« Reply #23 on: 16 Jan 2005, 18:09:19 »
Quote
wrpedit can't handle new textures

Of course WrpEdit can handle new textures, mind you it depends what you mean by new textures.

Why did you dig up this old thread anyway?



Planck
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Offline Infierie Blou

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Re:Winter Nogova
« Reply #24 on: 23 Jan 2005, 15:37:04 »
Well it doesn't work with me (I use tex_view 1.1)?.
 ??? ??? ???.

Offline Planck

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Re:Winter Nogova
« Reply #25 on: 23 Jan 2005, 16:23:20 »
Land textures need to be square.

i.e. 256 X 256......128 X 128.......etc.

And their dimensions MUST be in ^2, so 200 X 200 won't work because 200 is not a power of 2.



Planck
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Offline Messiah

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Re:Winter Nogova
« Reply #26 on: 23 Jan 2005, 17:33:27 »
200 is not a power of 2.

2 x 100 = 200  ::)

basic ofp sizes:

64
128
256
512
1024
2048

thos can then by 'x' by any others on the list, BUT dont make too large a difference, as this will cause dedicated server crashes
« Last Edit: 23 Jan 2005, 17:35:25 by Messiah »
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Offline Planck

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Re:Winter Nogova
« Reply #27 on: 23 Jan 2005, 21:36:39 »
No no Messiah.......200 is not a power of 2.

Powers of 2 are:

2 =  2^1
4 =  2^2
8 =  2^3
16 =  2^4
32 =  2^5
64 =  2^6
128 =  2^7
256 =  2^8
512 =  2^9
1024 =  2^10
2048 =  2^11
4096 =  2^12
etc
etc

Basically, you start with 2 and multiply it by 2 to get the next power of 2......etc etc.

200 can be divided by 2, but is not a power of 2.


Planck
« Last Edit: 23 Jan 2005, 21:38:16 by Planck »
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Offline Infierie Blou

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Re:Winter Nogova
« Reply #28 on: 26 Jan 2005, 17:16:50 »
I'll try that (Thank's ;D ;D ;D).