Here's a riddle:
I made an addon with several weapons. It's almost finished so I tried to binarize it and...wham!... muzzleflash is visible all the time after binarizing. I have to mention that it is not visible if I test these weapons in MLOD format.
I have what I think is a proper cfgModels and it doesn't help at all:
class CfgModels
{
class Default{};
class Weapon: default
{
sections[] = {"zasleh"};
};
class OFPL_SWD: weapon {};
class OFPL_SWDM: weapon {};
class OFPL_UKM: weapon {};
class OFPL_RPG7VE: Weapon {};
class OFPL_RPG7V: Weapon {};
class OFPL_CarlGustav: Weapon {};
class OFPL_CarlGustavSpent: Weapon {};
class OFPL_PM98:weapon {};
class OFPL_WIST94:weapon {};
};
Model names are respectively OFPL_SWD.p3d, OFPL_SWDM.p3d, etc.
Forgot to say, I have data folder extracted where binarize (and the addon) is and I don't get any reports about missing textures.
Anybody got any ideas how to get rid of this problem?