If I run a deleteVehicle command on a single client, will that command execute on all other clients too? In other words will the server notice that I used the command on a client and then synchronize the event with other clients too?
The first question is,Multiplayer dedi server or Multipayer non-dedi?(Hosting ur own game).
Dedicated server:Answer is NO
Assuming U use :
?(local player):[]exec"....sqs"
,your script will only run local,if U want the effects global U need to use PublicVariables.
Non-Dedi:Answer is NO,1 exception
There is a situation where Local player == server (the host)
Here U have to use:
?!(local server):[]exec "...sqs"
,but this means
it will run on all clients,so u need an extra condition with the player command
So,dedi server:No problem,run it local
(What U want is what others dont like in MP
)
Non-dedi:run it NOT on the server and add an extra condition (like "vehicle player in thislist" if u work with triggers)