Hi all,
I'm sorta new here, havent posted, although I've been leaching information for the past year or so and been playing Flashpoint since the first demo hit the 'net.
I've been seriously editing, missions and scripts for the past 2 years and finally grew the spheres to introduce myself as I've been in awe of most of you since I found OFPEC.
This is just sort of a 'throw it out there' sort of idea that I got during a moment of induced inspiration.
I don't have anyone in my immediate area who is savvy enough to attempt this with but here goes.
The supposition is that in MP, and SP for that matter, the CPU controls the AI.
So, lets say youve got an MP mission, your a squad leader and you die.
Your AI squad, having been dealt the good fate of having Bremmers AI imparted on them continue on in a relatively intelligent fashion.
Now your opponent, on the other PC, stil alive goes on with the mission.
Wouldn't your opponent's PC have lesser lag by not having to compute the enemy AI movements?
Wouldn't the AI in essence be faster to react and your opponents PC be able to run smoother by not having to make those calculations?
I guess my real question here is, where does the AI run?
Does the opposing PC have to only calculate the renedering of the enemy objects and not its actual 'thoughts'?
Using this notion, isnt it possible to run all enemy groups on other PC's, perhaps with all graphics turned off and sounds turned off, etc to make the AI run better?
It would be cool if you could just run the rudimentary AI code without graphics at all, maybe just a radar screen of their position, on a group of networked PC's.
Like I said, if I had someone with whom I could try this, I would.
If anyone is interested in attempting my clustering idea, let me know, there's more inspiration where that came from.
Sorry if this seems like one of those 'undoable' or 'fantasy' ideas, it's really not meant to be, I actually think its feasable.
Time for a can of inspiration,
Seabiscuit...