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Author Topic: how do i set the damage texture?  (Read 471 times)

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BronzeEagle

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how do i set the damage texture?
« on: 30 Jan 2005, 01:05:37 »
im trying to simulate a chopper being hit by a missile without it being hit by a missile so i need the texture to look damaged when the tail rotor failure script kicks in.  how do i set the model texture to its damaged texture?  
« Last Edit: 30 Jan 2005, 01:07:39 by BronzeEagle »

Offline The-Architect

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Re:how do i set the damage texture?
« Reply #1 on: 30 Jan 2005, 03:58:57 »
Maybe if you set the damage to a level where its still servicable but damaged
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Dubieman

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Re:how do i set the damage texture?
« Reply #2 on: 30 Jan 2005, 04:05:02 »
Well, BIS choppers don't have much in the way of damage textures other than broken glass.  :P

But if it was an addon chopper, maybe you could get something different other than crumpling the helicopter with setdammage 1. :-\

Offline The-Architect

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Re:how do i set the damage texture?
« Reply #3 on: 30 Jan 2005, 04:45:59 »
If you setdammage 1, you get a destroyed vehicle. However, if you setdammage 2, you can get a blackened shell.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Dubieman

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Re:how do i set the damage texture?
« Reply #4 on: 30 Jan 2005, 04:47:29 »
Does that work with choppers?

I knew it worked with tanks... :P