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Author Topic: need help  (Read 4555 times)

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Namo

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need help
« on: 01 Oct 2002, 17:36:13 »
hello, I want to make a map and mission for res.

I dont know how to put units anywhere or do anything, im a noob and i need a basic beginner tutorial on how to place units and everything else.

thx.

lilmat

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Re:need help
« Reply #1 on: 01 Oct 2002, 17:44:12 »
Hello!
Just go to the top of the page, and press the editors depot
tab. Have a good look around and you will find EVERYTHING!!
that you need to know!! ;D
EVERYTHING!!!!

;D ;D ;D
Then all you need do is READ!
have fun ;D

Offline MythPro1

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Re:need help
« Reply #2 on: 01 Oct 2002, 17:51:48 »
Well the best thing you can do for the basics is experiment with *EVERYTHING*
Be it units, groups, waypoints or whatever try everything out.
You'll learn a great deal that way.
:cheers:
:gunman: :tomato:

Offline Tomb

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Re:need help
« Reply #3 on: 01 Oct 2002, 18:44:50 »


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Offline macguba

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Re:need help
« Reply #4 on: 01 Oct 2002, 19:24:03 »
If you'll all excuse a bit of self-advertising  :-[ ....... In the Editors' Depot under "Tutorials" (down the left hand side) look for "Getting Started."   You'll find a tutorial called Macguba's guide to mission editing which was written especially for people like you.    I remember all too well what it feels like.    

And yes, it does tell you how to place a unit.  8)

Have fun!
Plenty of reviewed ArmA missions for you to play

Namo

  • Guest
Re:need help
« Reply #5 on: 01 Oct 2002, 21:22:53 »
YAY!!

I know how to do some basic stuff, but I just wanna know a few things.

When I place waypoints, The sign saying "MOVE 250m" for example doesnt show, but the effects n stuff work on it.

Also for an ending trigger i type "ForceEnd" On Activation Field but it wont end.

Thx for the help btw, I am reading a tutorial and am getting the hang of it, but I am stuck on those two atm.

:)

Offline icarus_uk

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Re:need help
« Reply #6 on: 01 Oct 2002, 22:21:40 »
The onscreen WP markers only show if you are playing in Cadet mode.  The default for the editor is veteran mode.  You can start the editor in cadet mode if you first start a single player mission in cadet mode, then exit and start the editor.  You dont need to finish the mission, just get to the briefing.  Then when you use the editor it will be in cadet mode.

As for ending the current game with a trigger.  Use the Type options in the trigger.  Make your trigger a End#1 type and the game will end.  There are lots of end types you can choose from, these allow you to make multiple debriefings if you so wish, along with a Loose (meant to be lose but its mis-spelled), that will end the mission and show the failed debriefing, if you have made one.

Namo

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Re:need help
« Reply #7 on: 02 Oct 2002, 09:44:30 »
ok thx I will try that.

Also I need to know how to make notes on the breifing and plan stuff on breifing, after that my map will be complete then I can go for more advanced.

Offline macguba

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Re:need help
« Reply #8 on: 02 Oct 2002, 13:11:22 »
There is a good tutorial on briefings, by snYpir I think.   Have a read and come back to us if you have any specific problems.    I know there's a lot to absorb in one go and completing your first mission is a bit of a nightmare, but once you have done it once it all gets MUCH easier.   ;)
Plenty of reviewed ArmA missions for you to play

Namo

  • Guest
Re:need help
« Reply #9 on: 02 Oct 2002, 15:36:50 »
Ok will do, if any of you have the time, could you post here about making a breifng or giving me a link to a tut on one plz.

Also, the only other problem is that when playing it the waypoints show on the map and it doesn't look like the others. hmmm.

I'm not giving up, I wanna make a kick arse mission for my cousin, he is in intensive care atm comming out of a coma, so I want to do something for him, not so much for me, but I wanna make him happy. :)

And I'm sure he will enjoy it, I got the idea and I know what type of missions he likes, just gotta perfect the basics then move onto the harder stuff.

Thx for helping guys, I will keep comming back.

:)

Offline macguba

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Re:need help
« Reply #10 on: 02 Oct 2002, 16:50:51 »
If you open up any waypoint in the mission editor you'll find a line near the bottom  that says - always show - never show - show only in cadet mode.     That's the bit that makes waypoints appear or not on the map.     Place some waypoints with different settings, then hold the SHIFT key and click on Preview and you'll see what I mean.

Finding the tuts is easy .... click on Editors Depot at the top of this screen, then (down the left hand side) the section you want.    A tut on a particular file - in this case the briefing - will be in the "OFP file formats" bit.    snYpir's tut will tell you everything you need to know.

Don't worry about advanced stuff - you can make a pretty good mission with just the basics.    

All best wishes to your cousin.   Hope he gets out of intensive care ok.
Plenty of reviewed ArmA missions for you to play

Offline Tomb

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Re:need help
« Reply #11 on: 02 Oct 2002, 17:38:50 »

...I wanna make a kick arse mission for my cousin,
he is in intensive care atm comming out of a coma...

Thx for helping guys, I will keep comming back.


-----------------------------------------------

 :hmm: *sheez!!*

 All the best, m8  :-* here's to cousin namo  :cheers:



Namo

  • Guest
Re:need help
« Reply #12 on: 02 Oct 2002, 18:13:27 »
thanks guys, Im gonna keep at it.


Namo

  • Guest
Re:need help
« Reply #13 on: 04 Oct 2002, 06:34:16 »
Another question.

How do you make it so that you must kill all enemy soldiers then a trigger says ok its clear or something and then you can move on and so on?

Offline macguba

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Re:need help
« Reply #14 on: 04 Oct 2002, 13:03:57 »
This is covered in any trigger tutorial ..... but since I'm here anyway  ;)

Place your trigger over the area that you want to be clear of the enemy.    Experiment to get it the right size - too big and the player will be scurrying around trying to find the last baddie lurking in a bush:  too small and the trigger will fire while you are still being shot at from just outside the area.

condition - enemy not present
on activation - hint "The town is clear"; "1" objstatus "done"

Assuming that you have made "clear the town" the first objective then the trigger will mark it with a green tick.

Keep at it - mission designing can be a bit frustrating at the start because there is so much to take it, but once you've got the hang of it it's dead easy.

Hope your cousin is on the mend.

Plenty of reviewed ArmA missions for you to play