your right!!!! thanks!!!! i mean, when you exec again the script, dont begin whit the last counter, start with a new one, For example, when I activate the scrpit, timeAcc is 0.9, when i kill a man timeAcc is "timeAcc (-0.1)" (so it wil be 0.
, and when I deactivate, when activate the script again, timeacc is 0.9 again, and not 0.8...