Home   Help Search Login Register  

Author Topic: stupid ammo....  (Read 1235 times)

0 Members and 1 Guest are viewing this topic.

CopyrightPhilly

  • Guest
stupid ammo....
« on: 31 Jan 2005, 19:20:31 »
hey chaps

ok how do i stop all the ammo being placed round the ammo creates in 1.96?

because everytime somone changes there weapon it always puts the ammo next to the box.

as you can imagine come to the end of a 2hr game it starts to get very jumpy near them creates.

so how can i stop it?

cheers

Offline markb50k

  • Members
  • *
  • That's a bunch of bunk
    • Galactic Simulation
Re:stupid ammo....
« Reply #1 on: 31 Jan 2005, 21:08:46 »
i would think that is being caused by the ammo crate being maxed out on storage, so.... put more crates there so you have more room.

my guess at least.

Offline bedges

  • Administrator
  • *****
    • OFPEC The Editing Center
Re:stupid ammo....
« Reply #2 on: 31 Jan 2005, 21:44:20 »
i believe the problem is that ammo which is swapped doesn't go back into the crate like weapons do, it's just dropped. peculiar to flashpoint i think, not something you can change...

note - i believe this to be the case, as i've witnessed it in my own missions; and as far as available 'space' in ammo crates goes, i don't think they can be maxed out.... i have my 'fireworks boxes' stuffed with 99 of everything, but it could as easily be 1000.

someone correct me if i'm wrong ;)

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:stupid ammo....
« Reply #3 on: 31 Jan 2005, 21:59:22 »
Can't remember the exact numbers, but ammo crates do have maximum storage capacities.     2000 mags comes to mind but don't quote me.   No idea about weapons.     I believe that spillage onto the ground is what occurs if the crate is full.      
Plenty of reviewed ArmA missions for you to play

Offline Tyger

  • Former Staff
  • ****
  • I was at OFPEC when it still had dirt floors...
    • OFPEC
Re:stupid ammo....
« Reply #4 on: 01 Feb 2005, 01:12:43 »
well, i've found that if you put each mag individually into the crate, then it doesn't matter, but when you put the weapon first, all the mags must fall out of the gun. :P ;)

My personal experience only.
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08

CopyrightPhilly

  • Guest
Re:stupid ammo....
« Reply #5 on: 01 Feb 2005, 01:20:03 »
yea like Tyger said it seems to be when u change weapon, all the ammo falls onto the floor... is there anyway to remove all the weapons and mags from the ammo create and just make it empy?

i have tryed:
removeallweapons this
and aslo put the ammo slide bar right down but it still has magazines in it.

i want to know because i'm just going to add a menu to it, that way it will stop the lag problem.

cheers

Offline Tyger

  • Former Staff
  • ****
  • I was at OFPEC when it still had dirt floors...
    • OFPEC
Re:stupid ammo....
« Reply #6 on: 01 Feb 2005, 01:56:35 »
you could always try nearestObject[player,"M16"], or nearestObject[player,"BulletSingleW"] and then deleteVehicle that until all of them are removed.

*Syntax not gaurenteed on the BulletSingleW part.* :P
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08

Offline Grizzlie

  • Members
  • *
Re:stupid ammo....
« Reply #7 on: 01 Feb 2005, 16:52:10 »
To make ammo box empty u should use "ClearMagazineCargo this" and "ClearWeaponCargo this" commands, i think.
Or u can try to add single magazine or weapon u r using and want to change into crate, it should help.

CopyrightPhilly

  • Guest
Re:stupid ammo....
« Reply #8 on: 02 Feb 2005, 07:37:27 »
thanks chaps, worked nice...

cheers, Philly