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Author Topic: texturing problem  (Read 1130 times)

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freemanrebel

  • Guest
texturing problem
« on: 01 Oct 2002, 08:38:04 »
textures look great in o2, great in bulldozer... but when i import my object into the game it comes i blank...they are all 256x256 paa's that where originally gif's...is there any other criteria that im missing? thanks

brsseb

  • Guest
Re:texturing problem
« Reply #1 on: 07 Oct 2002, 00:10:31 »
Yepp, I guess your "texture paths" are wrong. It means that OFP hasnt found your textures in-game. It might look fine in both O2 and Bulldozer, but in-game its all white!

Take a look at my tut. for the answer:

http://www.ofp.info/brsseb/

Check out "Lesson 1 - Making your first addon" and the last part of the "Texturing"-section. If you have an addon named my_car and a textrue on that called side.pac, the path should read "my_car/side.pac" on all faces that uses this texture. See tut. for details