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Author Topic: entire side called  (Read 1126 times)

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Offline Triggerhappy

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Re:entire side called
« Reply #15 on: 03 Jan 2005, 06:15:48 »
then you could have used a trigger easy
just make it cover the map, east present, and on activation type
thislist exec "killed.sqs"
i'm pretty sure that will work because thislist is an array so i don't know for certain that it will accept that. but even if it doesn't, a quick edit of the script will fix it up anyway

Offline Platoon Patton

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Re:entire side called
« Reply #16 on: 03 Jan 2005, 13:33:16 »
There must be another condition in your mission,reason for killing all East-units.

Would be little weird to kill all eastunits from the start heh  ???

Give that condition a Boolean (say Mycond  = false)in the init.

Let this Boolean be true if you want to eliminate all eastunits.

Loop your "kiled.sqs",and use the:

Code: [Select]
@Mycond line.

The script will exec when Mycond = true

Dont forget to switch Mycond to false at the end before U loop back to start.


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Offline penguinman

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Re:entire side called
« Reply #17 on: 07 Jan 2005, 01:56:52 »
lol kill.sqs was just an example