Home   Help Search Login Register  

Author Topic: Probably really easy...  (Read 1324 times)

0 Members and 1 Guest are viewing this topic.

BrAinOfJ

  • Guest
Probably really easy...
« on: 03 Jan 2005, 09:56:30 »
Hey guys
I simply want to add a few more buildings and roads to Novoga. I done this so far using the mission editor with some object addons ive found, but as any of you who've done this would know, its painfully tedious, and not all together a fantastic result, plus it causes fps issues.

So just recaping, i want to be able to import novoga into visitor2, use the existing textures, and add a few roads. An extra bonus would be to be able to import some addons so i can add buildings as well.
Thanks

BrAinOfJ

DBR_ONIX

  • Guest
Re:Probably really easy...
« Reply #1 on: 03 Jan 2005, 15:26:29 »
WRPEdit opens the files (In worlds folder) okay
So if you can export from that, import in to Visitor... :)
- Ben

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Probably really easy...
« Reply #2 on: 07 Jan 2005, 02:58:42 »
Emmm......Noe.wrp isn't in the Worlds folder, it's in Noe.pbo. which is in the Res\Addons folder.

Use Amalfis PBO Decrypter to unpack the pbo and extract the .wrp file.


Planck
I know a little about a lot, and a lot about a little.

BrAinOfJ

  • Guest
Re:Probably really easy...
« Reply #3 on: 08 Jan 2005, 12:32:14 »
For some reason my wrpedit isnt opening the map with the error "cannot open world".
Anyone else getting the same issue ?

Offline Planck

  • Honoured
  • Former Staff
  • ****
  • I'm never wrong ....I'm just not always right !
Re:Probably really easy...
« Reply #4 on: 08 Jan 2005, 16:50:54 »
You may need to do the following to your copy
of Noe.wrp.

Code: [Select]
Load the Noe.wrp into a hex editor, the Noe.wrp will start thus:

4F 50 52 57 03 00 00 00 00 01 00 00 00 01 00 00
00 01 00 00 00 01 00 00 2F 03 50 00 00 04 02 40
04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F 04 0F 04
0F 04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F 04 0F
04 0F 04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F 04

The 5th byte which is 03, should be changed to 02.
The 9th byte throught to and including the 24th byte should be removed.

Once this is done the Noe.wrp will start thus:

4F 50 52 57 02 00 00 00 2F 03 50 00 00 04 02 40
04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F 04 0F 04
0F 04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F 04 0F
04 0F 04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F 04
0F 04 0F 04 0F 04 0F 00 04 0F 04 0F 04 0F 04 0F

Now save the Noe.wrp file and you should now be able to load it into WrpEdit.



Planck
« Last Edit: 08 Jan 2005, 16:51:20 by Planck »
I know a little about a lot, and a lot about a little.