This is taken directly from the BIS config:
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class Man: Land
{
   //--So, as you can see, it is classed as a man through Vehicles.
The following line tells OFP that it is a "man":
isMan = true;This is sort of like in the motorcycle class, to class a bicycle - you'd need to put something like:
isBicycle = true;There is indeed a line:
maxSpeed=24;But, although this changes how fast you
can go, it won't actually change the speed.
How far the man moves a second is defined in the animations in the cfgMoves section.
editTo change the speed at which a man runs/walks, you'll need to do the following:
First, copy the cfgMoves section (so you don't screw up your original).
Then in the cfgMoves section, look for class Default, then class States.
You should see a list that goes on a long way that defines all the anims.
You should see something like:
class StandWalkF: StandBaseThis is (and the following ones) the walking direction anims.
You'll see a line
speed = -1.2; - ignore that, changing this will just make everyone move around in a weird way (all jerky etc.) - basically, it'll just speed up the movement of the anim, not how fast the man walks.
The one you are looking for is:
relSpeedMin=0.7;
relSpeedMax=1.0;By making both of these bigger but with the same interval (ie. 0.3), then everything should move faster.
edit 2Umm, actually, I'm not too sure anymore, just try both.