fired eventHandler does not work on the Scud launcher...
The launch is an animated sequence, not a weapon fired...
I think BIS implemented it as a prop rather than a 'weapon' so it has no other use than cutscenes and other 'effects' like the in the last couple of missions in the CWC campaign...
Much like the LST is...
@Raptorsaurus:
You could try to find the missile by doing a 'widened' nearestObject search (you need to write a function for this so it's fast enough) by searching around the scud launcher until the right p3d name comes up...
_scud = nearestObject [position scudLauncher select 0,position scudLauncher select 1,position scudLauncher select 2]
And add an offset on those
position select blah blahs by using trigonometry or some basic 'x,y' stuff...
And once you find it you can follow it and then when appropriate replace it with your own scud (classed as regular missile) and use guidance code on that and yay, should be a 'real' working scud...
Of course, I give no guarantees this would work