I have used/tried all the artillery strikes on OFPEC, the 3 or 4 that I could find.
I'm having a problem, I set a Helipad(invisible) as what the flak artillery is aiming for. Since it is on the ground, it hits the ground. I've tried changing the Height Command, but it is useless.
This is the script I've found the most easiest to use. (I am the Suber n00b). I want the flak to hit about 20 or so meters off the ground, so it lights up, but isn't killing off my teammates.
Script Made by Pica
;
;Created by Pica
;
;area of flak around target
;random height of flak
;target aircraft
;game logic name
;ammo to use
;example
;[150,10,blackhawk,log1,"shell73"] exec "flak.sqs"
_area = _this select 0
_height = _this select 1
_target = _this select 2
_logic = _this select 3
_ord = _this select 4
#loop
_where = getpos _target
_logic setpos [(_where select 0) - random _area + random _area, (_where select 1) - random _area + random _area, (_where select 2) + random _height +10]
_bomb = _ord camcreate getpos _logic
_bomb = _ord camcreate getpos _logic
~random 2.5
;you can change the condition below the end
? alive _target : goto "loop"
I'm not sure how many of you are familiar. And if you are wondering, I don't want to use a helicopter, it is a WWII mission. Kind of based on Band of Brothers where they are outside foy, and getting hit with flak.
All help is appreciated.
-Ben