Beatiful, seems working NICE !
Issues:
e1_monitor.sqs doesn't exit, so if the player was to get close enough to t72a he could send the tanks in the other direction still.
This issue isnt bad, cos e1 can send them to attack West base after that (if they alive). Thats not bad at all.
One more thing, asking here cos its about same mission...
Idea of this MP mission is, that there are 3 diffrent sides (West, East, FDF). Each team trying eliminate main officer/general at enemy base, so how i can manage that if example West General is dead, so all players on West would lose the game but East and FDF could continue the fight ? Other words, i dont want West players just running around and bugging the game if their General is dead, they been lose the game afterall.
I been thinking, is there possibility to eliminate all West players if General is dead ? It can be only PLAYERS of West, not AI of west. I also use basic respawn, so "this setdamage 1" wouldnt be the key.
Best for me is, that if General dies, that side human players will lose and cant do anything more. AI players can still defend the remains of base. Game would end when there is one team leaft
I hope you know what im trying to say.