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Author Topic: Wherly birds  (Read 540 times)

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GI-YO

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Wherly birds
« on: 29 Dec 2004, 17:00:03 »
Now I realy am stuck on this one. I have a mission where you have to clear a town, kill some people, blow up some stuff and then fly away in a helicopter. Simple as that. But the helicopter WILL NOT pick me up if my squadmates have died.Now a far as i know a helicopter needs a LOAD wp and the squad needs a GETIN wp, synced together. So why does this helo not pick me up, i got invisbel H as well. Has anyone else encountered this problem. Would having MOVE wp and GETIN wp make any difference??? Ahh its making me quite mad   >:( Any help would be greatly appreciated.

Cheers

GI-YO

Offline The-Architect

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Re:Wherly birds
« Reply #1 on: 29 Dec 2004, 17:43:22 »
These sort of problems come up all the time.
I suggest getting a script from the ed-depot.
I never leave home without one.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Offline penguinman

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Re:Wherly birds
« Reply #2 on: 29 Dec 2004, 18:00:41 »
try giving the helocopter and squad 2 get in and load waypoints synched at the same place.

so

1 get in <> 1 load

then

1 get in <> 1 load

put the second one right over the first

StonedSoldier

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Re:Wherly birds
« Reply #3 on: 30 Dec 2004, 00:46:57 »
the chopper only lands when troops have been ordered to board so if your squad is dead you need to manually tell the chopper to land,

choppername land "land"

GI-YO

  • Guest
Re:Wherly birds
« Reply #4 on: 30 Dec 2004, 11:44:25 »
Thanks for those suggesions I'll have a play and see what work best.Cheers again.

GI-YO

EDIT - After a quick test Stonedsoldiers method works perfectly, thanks for that and thanks to for the other suggestions.
« Last Edit: 30 Dec 2004, 14:31:09 by GI-YO »