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_LNB_House = _this select 0_LNB_House setObjectTexture [0,"\LNB_House\LNB_Paint1.paa"]
""fred [#]= _this select 0" Error: reserved variable in use//or something like that
Leave it out, just use:fred setObjectTexture [0,"\LNB_House\LNB_Paint1.paa"]
Actually, I seem to recall that the texture file can only be a certain size, can't remember what though.
Isn't it 32x32?