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Author Topic: role-playing map (Rensville)  (Read 2017 times)

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Offline OFPfreak

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Re:role-playing map (Rensville)
« Reply #15 on: 20 Dec 2004, 03:38:35 »
6. All submissions MUST be in .pbo format. This allows easy installation and distribution. Any NON-PBO'd files WILL be deleted, AND YOU WILL NOT BE INFORMED!

is rule number 6 in the mission depot!
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Offline OFPfreak

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Re:role-playing map (Rensville)
« Reply #16 on: 20 Dec 2004, 03:39:45 »
nvm Ill put my missions on my freewebs website... I already put 2 on that site.. thank you peoples  :D
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Offline Triggerhappy

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Re:role-playing map (Rensville)
« Reply #17 on: 20 Dec 2004, 04:22:50 »
listen, when you save your mission, click export to whatever sp or mp
as long as you don't change the name of it when you export it will be pbo'd with all the scripts and everything in it

Offline OFPfreak

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Re:role-playing map (Rensville)
« Reply #18 on: 20 Dec 2004, 08:01:42 »
oooh so I put the script in the folder before I export it to sp?? Ok ill try.. thanks!
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Offline OFPfreak

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Re:role-playing map (Rensville)
« Reply #19 on: 20 Dec 2004, 08:11:12 »
me = pbo? :-\.. after triggerhappy's last post  :D :D :D then explodes

Thanks man! Eh.. so I eh.. where do I put beta versions on the site?? Or arent they allowed?
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Offline macguba

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Re:role-playing map (Rensville)
« Reply #20 on: 20 Dec 2004, 13:01:26 »
Beta missions are very strongly encouraged at ofpec.    Post them on the Beta testing missions board.   (There are also beta testing boards for scripts and addons.)    

Please read the sticky topic at the top of the beta testing board before you post.
Plenty of reviewed ArmA missions for you to play

RedHouse

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Re:role-playing map (Rensville)
« Reply #21 on: 21 Dec 2004, 09:46:25 »
it may be too late but heres how you put a variable that can change into your action

Code: [Select]
action = player addAction [(format ["Spend $%1 cash", cash]) "spentCash.sqs"]
if the variable cash = 300
it would say in your menu 'Spend $300 cash'

Maybe that could be some help, and i am also trying to write a mission like this but i takes a very long time because theres so many scripts to right.

Offline OFPfreak

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Re:role-playing map (Rensville)
« Reply #22 on: 22 Dec 2004, 07:04:41 »
Yea i got it now.. and how its going with my beta missions?? becuase there was a 50kb restriction and the mission was 53 kb I had to put it on my own site.. I will update the mission soon becuase it now is very bad still.. I already made the mission better with banks, vehicle shops blah blah blah but I still need to put the new version in the website.. Anyway im creating a new campaign... Its cool to have a campaign with street races and SMS messages looking like hint messages... and you start with a minicooper but end the campaign with a ferrari. The last mission is a role-playing mission where you can randomly find street racers and if you come within 5 meters of them you can challenge them for a race then you earn money and you may buy something :P... only the last mission has money -_-..

hey RedHouse to buy something you need atleast 3 scripts..  

Counter.sqs --- this enables some starting money and the distracting/ earning.
Code: [Select]
P1Money=0
Hint format ["you have £%1 money", P1Money]

time.sqs --- you can also choose a work.sqs but this would be best for SP because it spends 1 hour. every 60 seconds an hour passes by and you earn a specific amount of money.
Code: [Select]
moneyernt=300
#start
~1
skiptime .95
playercounter=playercounter+_moneyernt
hint "an hour has passed and you have earned 300$ for security of the president."
~60
goto "start"

buypistol.sqs --- this allows you to buy a specific weapon, we'll  use a pistol as example.
Code: [Select]
_cost=100
?(playercounter<_cost) : goto "end"
playercounter=playercounter-_cost
hint Format["You have spent £100 and £%1 left in your pocket", playercounter]
crate1 addweaponcargo ["cz75",1]
crate1 addmagazinecargo ["cz75mag",4]
man1 removeaction Action1
exit
#end
hint "Sorry you do not have enough money for a cz75. You need $100."
you need to add a crate called crate1 (ammo crate)

trigger for Counter.sqs:
size: whole map
condition: this
on activation: [] exec "Counter.sqs"

trigger for Time.sqs:
size: whole map
condition: this
on activation: [] exec "Time.sqs"

trigger for buypistol.sqs:
size: any
condition: (player distance >5 shopkeeper) ; shopkeeper is the name of a man.
on activation: [] exec "buypistol.sqs"

some may not work becuase I forgot small parameters like (player distance >5 shopkeeper).. im not sure but these are the 3 basic role-playing scripts! gtg eat dinner now.. cya guys
 ;D
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Offline Triggerhappy

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Re:role-playing map (Rensville)
« Reply #23 on: 22 Dec 2004, 13:49:32 »
did you try putting your pbo file into a zip folder or a .rar folder?

Offline OFPfreak

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Re:role-playing map (Rensville)
« Reply #24 on: 22 Dec 2004, 20:46:12 »
both... they where both above 50kb.. dont worry man I got the mission on my site!
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Offline Triggerhappy

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Re:role-playing map (Rensville)
« Reply #25 on: 22 Dec 2004, 21:29:04 »
and freewebs downloads (for me anyway) at like 2 kbps
*I'm not a 56k'er (DSL)

RedHouse

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Re:role-playing map (Rensville)
« Reply #26 on: 23 Dec 2004, 01:29:05 »
@OFPfreak
I was only telling you a little tip to add how much cash you have in your action menu but you probly allready new it anyway. I couldnt be botherd to type up different ways of a buying script.

Offline OFPfreak

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Re:role-playing map (Rensville)
« Reply #27 on: 23 Dec 2004, 20:10:17 »
k, k, sorry just helpin  :-\
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