Home   Help Search Login Register  

Author Topic: proximity detect  (Read 1459 times)

0 Members and 1 Guest are viewing this topic.

loki00000

  • Guest
proximity detect
« on: 30 Sep 2002, 22:29:51 »
im trying to creat two triggers at which once an object enters, one point is scored. object name is ball, and two triggers are the "goals" the over al objective is a tank soccer field. thanks.

Offline icarus_uk

  • Members
  • *
  • LiarLiarPants Inflame True
    • [furryclan]
Re:proximity detect
« Reply #1 on: 30 Sep 2002, 23:26:27 »
The syntax for activating when a unit is in a trigger is;

ObjectName In ThisList

If you are using an object though, you must set the trigger to be activated by "Anyone present" in the top section for it all to work.
« Last Edit: 30 Sep 2002, 23:27:56 by [icarus_uk] »

loki00000

  • Guest
Re:proximity detect
« Reply #2 on: 01 Oct 2002, 10:31:19 »
if i set the object to side resistance, thll work if i say detect resistance, right? also, how do i set the int to mark one point each time the care enters and not repetedly for how ever long its there. i have the object (jeep) set to respawn in center after pont, but the time during delay causes multipule points to be scored somtimes.