@ THobson
That's how I've been getting all 4 sides (East, West, Civ and Res) to all be enemies with eachother - a very useful "trick".
@ bored_onion & penguinman & Blip
The setCaptive command is the one I am currently using, and , as you said Blip, when the player shoots at the enemy the enemy turns on him.
And penguinman, due to the mission plot, there is a script that resets the player to the setCaptive state at a certain place after a cutscene or two.
But bored_onion I have no idea what you're on about with the rating //moreover, how to use it in scripting etc.