Home
Intel Depot
Editors Depot
Missions Depot
Addons Depot
Forum
Home
Help
Search
Login
Register
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
"bis_resistance" problem
« previous
next »
Send this topic
Print
Pages: [
1
]
Go Down
Author
Topic: "bis_resistance" problem (Read 944 times)
0 Members and 4 Guests are viewing this topic.
hamis
Members
I'm a llama!
"bis_resistance" problem
«
on:
18 Dec 2004, 15:06:45 »
Well,i am making my version of eecp,and now i have this problem:canÂ't load mission(animations),missing addon "bis_resistance".I have removed any reference to it in all(i think) addons and anims!So,what should i do to get rid of this thing?
Logged
Platoon Patton
Members
"Barbecue" CreateVehicle getpos LLama
Re:"bis_resistance" problem
«
Reply #1 on:
18 Dec 2004, 15:33:26 »
Add "bis_resistance" in addOns[] in mission.sqm manually.
Logged
http://www.platoon-clan.com/
We always wellcome dedicated OFP players
http://www.european-combat-league.com/index.php
To play with us in the best OFP league
macguba
Former Staff
Re:"bis_resistance" problem
«
Reply #2 on:
20 Dec 2004, 00:46:45 »
Search the official forums for tips on this one. It can occur in a variety of circumstances, for example when you include in gear selection a weapon that is not actually in the mission.
Platoon Patton's solution is correct.
Logged
Plenty of
reviewed ArmA missions
for you to play
Send this topic
Print
Pages: [
1
]
Go Up
« previous
next »
OFPEC Forum
»
Editors Depot - Mission Editing and Scripting
»
OFP - Editing/Scripting General
(Moderators:
h-
,
savedbygrace
,
Gruntage
) »
"bis_resistance" problem
Top of page