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Author Topic: Getting out of a push up loop ?  (Read 747 times)

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Harvey

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Getting out of a push up loop ?
« on: 15 Dec 2004, 11:10:48 »
Hi everyone

I have a guy doing pressups who is also a captive. He is with some other captives. When the trigger fires to set them free and join the players group, he freezes for a bit and then just carries on doing his pressups (although he has joined the group). The loop I have is :

#pushups

_cap5 playmove "FXStandDip"

?! (alive capguard1): goto "end"

goto "pushups"

#end

exit

Where capguard1 is the guard who is guarding the captives. Once he is dead, the other captives stop being captives and join my group, but this 1 soldier just keeps doing push ups !!!

I have a command stating _cap5 switchmove "NULL" further up in the script - do I need to make this a playmove "NULL" because he is doing a playmove rather than a switchmove ??

Any help please ??

Many thanks
« Last Edit: 15 Dec 2004, 11:29:58 by Harvey »

Offline macguba

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Re:Getting out of a push up loop ?
« Reply #1 on: 15 Dec 2004, 11:52:05 »
Are the others guys doing pushups as well?   And do they stop ok?

Put a delay in the loop

~2

for a start.    Playmove null can't do any harm.

Add some hints to check that the script is running the way you think it is.
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Harvey

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Re:Getting out of a push up loop ?
« Reply #2 on: 15 Dec 2004, 11:59:30 »
No, the other captives have their hands behind their heads (FXStandSurUniv), they are not in any sort of loop. When the trigger fires, they stop standing like captives and join my group. Push up man joins my group as well, but carries on exercising. As soon as the trigger fires, he freezes for a bit and then goes back to doing pushups.

playmove null keeps him doing pressups regardless, so I guess it will have to be switchmove.
« Last Edit: 15 Dec 2004, 12:04:06 by Harvey »

Offline Triggerhappy

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Re:Getting out of a push up loop ?
« Reply #3 on: 15 Dec 2004, 14:58:39 »
many anims/switchmoves seem to stack, like te walking one, this probabley does the same, so you are giving him tons of these, and he has to finish all of em before he can do anything.
so putting a delay that is equal or greater to the time it takes him to do the anim, and it should work better