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Author Topic: Inproving textures on a current addon paa to jpg?  (Read 1409 times)

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Offline pexmo

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Inproving textures on a current addon paa to jpg?
« on: 06 Feb 2005, 14:11:24 »
Ok this is what i wanna do, you are the ones to tell me how to do it :)

I think the .paa format is very limited. It almost always ends up freaking bad when i convert my tga to this format.

So this is what im asking for:

1: Is there any guide on making a good .paa conversion.

2: I have a addon already made and it uses .paa textures is there a way (not by opening the model file and chaning textures in there) to make a .jpg to be used instead of the paa file?

Is there any special .jpg rules that should be followed when using a .jpg texture on a addon.

Offline Planck

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Re:Inproving textures on a current addon paa to jpg?
« Reply #1 on: 06 Feb 2005, 14:32:31 »
As the .jpg format is a compressed picture format, if you use jpg's for model textures, this means that ofp has to spend some time decompressing each jpg into memory.

This can eat up a lot of memory, depending on how many jpg textures you have used on a model, how many of said models are used in the mission and how large each texture is.

Needless to say, it will slow things down a tad, for very little gain.

Also jpg format does not support transparencies I believe.

Better to stick with .paa and pac.

Try PAATool to try and improve the quality of your textures.

I don't know where you can get it, I suggest you try OFP.cz first.


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Offline remcen

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Re:Inproving textures on a current addon paa to jpg?
« Reply #2 on: 06 Feb 2005, 16:06:17 »
i would also recommend to stick to paa and pac
i think the one linked on ofp.info is v1.0 of paatool
better download v1.1

link to official forum thread -> DL

btw. is there any difference between pac and paa besides the way they mipmap the image?

if you only want to swap the textures you have to possibilities:
1. open the model in a hex editor and replace the texture path. in mlod format models the lenght of the paths must be kept, but not in odol models afaik.
2. search for the texture swap utility on ofp.info or in the editors depot.
« Last Edit: 06 Feb 2005, 16:12:39 by remcen »
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Offline pexmo

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Re:Inproving textures on a current addon paa to jpg?
« Reply #3 on: 07 Feb 2005, 08:43:34 »
I tried the Paatool but all i get is 1kb big empty images out of it. I try to compress a 1024x512 32 bit non RLE .tga image. I use a dtx 5:6:5 compression.... anyone know whats wrong?

Offline remcen

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Re:Inproving textures on a current addon paa to jpg?
« Reply #4 on: 11 Feb 2005, 19:09:19 »
if my memory doesn't fail me paatool produces these empty  1k pic when the format is incorrect, i.e. the lenght and height of the image. pls double check this.
and are you sure it is 32 bit?
try selecting the whole image with a mask. that did the job for me (using corel photopaint)

sry for answering that late, was down with flu, really down you know...
« Last Edit: 11 Feb 2005, 19:11:47 by remcen »
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