class CfgMusic
{
tracks[]={music};
class music
{
name = "";
sound[] = {\Music\WhiteZombie.ogg,db+30, 1.0};
};
class music1
{
name = "";
sound[] = {\music\People of the Sun.ogg, db+30,
1.0};
};
};
there's another one for you to copy
Now, put the .ogg file in a folder named music, put it inside your mission folder....
and then in a trigger or waypoint use this code:
playmusic "music" (for the first track listed)
playmusic "music1" (for the second track listed)
**notice the text in quotes is the class listed in the description.ext**
This works, used it yesterday