Hi
Another trigger question from me :-)
What I have is a convoy of 3 vehicles heading down a road. The player lays satchel charges in order to stop them. What I am finding is that if the satchel charges only catch 1 or 2 of the vehicles, the remaining vehicles turn round and head back along the road to their starting point. I guess they are fleeing. So I want to catch this and have the mission fail if not all the vehicles are destroyed. Possible solutions I have are :
1.Stop the vehicles fleeing so they can be destroyed by other means.
or
2. To have a trigger that detects that not all of them have been destroyed and to fail the mission off that.
However, I dont want the mission to fail if the vehicles are still around the area of the player, only when they flee down the road back to base.
I did a trigger that had the condition (count units groupname) <3 of type End #5 and linked it to the convoy group but this is firing straight away if some of the convoy survive the bombing (which I guess it would), but I cant work out how to have it only triggering when the convoy have fled back down the road.
It maybe easier to just stop them fleeing, but this isnt ideal...:-)
Any help please ? ! :-)