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Author Topic: causalties more then 6 then fal back  (Read 495 times)

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Commando

  • Guest
causalties more then 6 then fal back
« on: 07 Dec 2004, 00:12:59 »
I searched but i couldn't find what i was looking for so im posting this here,
I have seen somehwere that you can check if a squad reaches 50 percent or something like that  and then you can activate a new objective or something  ;D like fall back  :P how do i do it? It has something to be with a trigger or two and some few lines of code that i cannot remember at the moment how to  do  ???

StonedSoldier

  • Guest
Re:causalties more then 6 then fal back
« Reply #1 on: 07 Dec 2004, 00:26:48 »
trigger and have a marker or something indicating where the squad is going to fall back to

condition : (count units GROUPNAME) < 6
activation: {_x commandmove getmarkerpos "fallback"} foreach units GROUPNAME

Commando

  • Guest
Re:causalties more then 6 then fal back
« Reply #2 on: 08 Dec 2004, 09:37:59 »
i've put in the stuff , didn't give me any errors, but i haven't gotten ny chance to see if it works yet  :P
maybe later today  :D i will go to a friend to show off the mission today , so i will hopefully see itn working then  :)