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Author Topic: Subtle markings for boobytraps  (Read 1628 times)

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Offline Morglor9

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Subtle markings for boobytraps
« on: 06 Dec 2004, 20:04:49 »
I have been making a mission that involves combat in a jungle. I have triggers that activate Triggerhappy's Explosion script, to make it seem like your enemy has put tripwires and explosives in the trees. My question is, does anyone know a subtle way to mark these traps, without having to put up a neon sign? I need something that is noticeable, but simple. Solutions?
Cymbaline

Offline greg147

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Re:Subtle markings for boobytraps
« Reply #1 on: 06 Dec 2004, 20:09:08 »
If you want it to look realistic, I would suggest scrapping your current idea and downloading COC mines. You can see them, and they can be activated by a simple trigger. They have vietnam VC mines aswell, if thats the type of mission.  ;)
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Offline Morglor9

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Re:Subtle markings for boobytraps
« Reply #2 on: 06 Dec 2004, 20:34:18 »
Problem is I only run OFP v1.46 CWC, and CoC's stuff is usually for Res. Sorry, I forgot to tell you guys.
Cymbaline

bored_onion

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Re:Subtle markings for boobytraps
« Reply #3 on: 06 Dec 2004, 20:35:00 »
maybe you should get the patch and kill 2 birds in one stone...

Offline Morglor9

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Re:Subtle markings for boobytraps
« Reply #4 on: 06 Dec 2004, 20:36:32 »
No, I need to buy Resistance. It's on my Xmas list, and if i don't get it i'll order it off the web. But this is getting off topic.
Cymbaline

bored_onion

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Re:Subtle markings for boobytraps
« Reply #5 on: 06 Dec 2004, 20:43:51 »
in that case...

some conveniently arranged shruberry, oddly arranged rocks

something natural to give it that natural feel

Offline greg147

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Re:Subtle markings for boobytraps
« Reply #6 on: 06 Dec 2004, 20:46:40 »
Or put someone saying, 'watch out, theres a booby trap somewhere to the right' or something.
Royal Air Assault Battalion - [L/Cpl] Greg
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Offline macguba

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Re:Subtle markings for boobytraps
« Reply #7 on: 06 Dec 2004, 20:58:54 »
Go through the objects available from the editor addon.  (Gunslingers, in your case.)     Place odd objects in odd places:   you might need some init line setPos commands.     Hmmm, a bottle in a tree?   Why is there a bottle in the tr - BANG!     A football?  Out here in the jungle?   Hey lads, cat - BANG!
Plenty of reviewed ArmA missions for you to play

Offline Morglor9

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Re:Subtle markings for boobytraps
« Reply #8 on: 07 Dec 2004, 03:42:33 »
this is going great. I'll try your ideas, but please post more if you have any.
Cymbaline

Offline dmakatra

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Re:Subtle markings for boobytraps
« Reply #9 on: 07 Dec 2004, 10:57:45 »
A football?  Out here in the jungle?   Hey lads, cat - BANG!

ROFL! ;D

Someone really need to do a football addon now! ;D

Personally, I would use placed satchel charges, as those are visible, looks like bombs but cannot be picked up. You could however make a deactivate script.

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Offline macguba

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Re:Subtle markings for boobytraps
« Reply #10 on: 07 Dec 2004, 11:48:30 »
There is a football object, which is why I mentioned it, though it's not impossible that it's Resy.   What we really need is a rugby ball.
Plenty of reviewed ArmA missions for you to play

Offline The-Architect

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Re:Subtle markings for boobytraps
« Reply #11 on: 07 Dec 2004, 16:59:05 »
I like to put a pair of binoculars just laying about. People always want to pick them up, even if they've got a pair.

They are like, "Ooh! binoculars."

Then they are dead.  ;D ;D ;D
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Offline Morglor9

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Re:Subtle markings for boobytraps
« Reply #12 on: 07 Dec 2004, 23:18:51 »
Looking good guys. Lot's of choices. Keep em coming. Thanks.
Cymbaline

Offline macguba

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Re:Subtle markings for boobytraps
« Reply #13 on: 08 Dec 2004, 01:20:18 »
Or use a weaponHolder to have a gun or ammo on the ground.
Plenty of reviewed ArmA missions for you to play

Offline Planck

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Re:Subtle markings for boobytraps
« Reply #14 on: 08 Dec 2004, 01:35:37 »
I think there is an addon "Resistance CD case".

Place that on the ground, someone is bound to pick it u...........BOOOOOOOOOM.

 ::)


Planck
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Offline Triggerhappy

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Re:Subtle markings for boobytraps
« Reply #15 on: 08 Dec 2004, 02:23:21 »
if there will be fighting, you could use something good for cover, like a barrel or something:
Hey theres a barrel next to that tree.. in a jungle... but its good cov- BOOM!

Offline Blip

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Re:Subtle markings for boobytraps
« Reply #16 on: 08 Dec 2004, 02:54:20 »
Somebody did an addon for Punji stakes that used a radio antenna or something for the stakes.  If you could flip the antenna on its side you could get what looks like a wire.  Still would be hard to see though.

Blip  :joystick:
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Homefry31464

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Offline Triggerhappy

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Re:Subtle markings for boobytraps
« Reply #18 on: 08 Dec 2004, 04:36:02 »
@Blip, there's no way of turning things on there side, otherwise there would be no problem with things like extra gun positions

@Homefry, someone already said coc mines, and he said he couldn't/didn't want to  use them mainly because they require res if i'm not mistaken

Offline General Barron

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Re:Subtle markings for boobytraps
« Reply #19 on: 08 Dec 2004, 04:42:15 »
Where are these traps? Here is what I'm thinking: I'm sure the signs of a good booby trap are very subtle and almost impossible to spot if you are just walking around, not expecting anything. It would depend on the trap, of course, but things like broken twigs, disturbed dirt, etc might be examples. These things can't really be done in ofp, since the closest you can do is to place a small object on the ground.

Maybe the best way to indicate a trap is to put them where things just aren't right. I guess that is how you would notice a trap anyway, but in ofp terms, it could be something like an unguarded breach in the enemy defenses, or an obvious doorway that isn't used, etc. You would need to warn the player to be on guard for boobytraps, of course, since this kind of thing isn't standard to ofp missions, but I think it could work very well if done right.

Let's say you are supposed to rescue some captives from some terrorists. They've holed up in some abandoned buildings for the night. Out front, there is a fire and a sentry posted. However, there is a door around the back, by the bushes, that looks unguarded. So the careless player sneaks in through that door, thinking he has got the best of the terrorists... he walks throught the door and BANG! He trips a wire, and a grenade blows up next to him. The terrorists are now alerted, and know exactly where he is, so if he is still alive, he likely won't be for much longer...
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Offline Blip

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Re:Subtle markings for boobytraps
« Reply #20 on: 08 Dec 2004, 06:59:32 »
@Triggerhappy  ;D My bad!  ;D

Also thought you could just use the sound of a twig snapping when your close to the booby trap.

Or you could just play with an object like the training objects, put them deep in the ground, looks like just a simple line across the ground.

Later,

Blip  :joystick:
« Last Edit: 08 Dec 2004, 07:11:43 by Blip »
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Offline Morglor9

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Re:Subtle markings for boobytraps
« Reply #21 on: 10 Dec 2004, 22:14:26 »
Actually, I figured something out with your ideas. Thanks a lot. It involves a barrel carefully hidden in some bushes. from certain angles you can see parts of the barrel, and the bush isn't usually in the jungle i chose (which, by the way, is on Jungle Everon, I forget who it's by). So if you see a bush that doesn't look like it belongs, be careful to stay away, or BANG!

Anyway, thanks for the help guys.
Cymbaline