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Author Topic: problem with cutscene, and getting a unit to shoot an object  (Read 1168 times)

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Offline Artak

  • The old beanbag shaker
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Re:problem with cutscene, and getting a unit to shoot an object
« Reply #15 on: 08 Dec 2004, 14:46:15 »
My first post has instructions on how to find out the string name of the springfield. You don't need the addon's weapon list for this.


pbo decryptor
Not all is lost.

ThEoNeAnDoNlY

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Re:problem with cutscene, and getting a unit to shoot an object
« Reply #16 on: 09 Dec 2004, 21:48:21 »
well, my pc was fooked by a virus yesterday so i had to re-format it, and guess what? i lot the mission fiel, and just about everyother file on my pc lol.

so i guess there is no need for this thread as i dont have the mission anymore, shame it was pretty damn good at the fighting bits.

Guy

thatx for your help anyway

Sneaker

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Re:problem with cutscene, and getting a unit to shoot an object
« Reply #17 on: 11 Dec 2004, 18:25:47 »
Sorry to hear about virus ThEoNeAnDoNlY, but thought id post anyway for anyone interested

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What Artak said whould work. I had a similar cutscene and found an easy way to get around the problem.

; make him watch target

Unit Dowatch Target
*
;Then fire
Unit fire [M16]
**

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However when using Fire commadn AI tends to point upwards before firing.
Therefore its necesarry for visual purposes to use an animation so thats hes not moving.
example: insert      Unit Switchmove "EffectStandStill"      at *
So he wont move weapon, then      Unit Switchmove "EffectStand"   at ** to return him to normal stance if u want to make him normal again.

If you want the AI to fire prone insert this at the start

Unit setpos "Down"

and substitute the relevant anims in e.g "Lying" - found in the Command Reference.      

^if it doesnt make sense ( i seldom do) i can send you an example if your desperate :)