Sorry to hear about virus ThEoNeAnDoNlY, but thought id post anyway for anyone interested
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What Artak said whould work. I had a similar cutscene and found an easy way to get around the problem.
; make him watch target
Unit Dowatch Target
*
;Then fire
Unit fire [M16]
**
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However when using Fire commadn AI tends to point upwards before firing.
Therefore its necesarry for visual purposes to use an animation so thats hes not moving.
example: insert Unit Switchmove "EffectStandStill" at *
So he wont move weapon, then Unit Switchmove "EffectStand" at ** to return him to normal stance if u want to make him normal again.
If you want the AI to fire prone insert this at the start
Unit setpos "Down"
and substitute the relevant anims in e.g "Lying" - found in the Command Reference.
^if it doesnt make sense ( i seldom do) i can send you an example if your desperate