Hi again
I cant say vehicles are a 'real' problem with the new script Triggerhappy came up with, its really the dam ofp program, I think.
Found that a player with 'grudge' rating (rating -2000, renegade status) leaving the radius of the town in a vehicle, yes, he is indeed switched to regular rating status (freindly, above -2000). Problem is the dam vehicle he is in remains 'enemy', thus unless the player exits and re-enters the vehicle, he is considered enemy in the vehicle even tho his rating is freindly. wierd. On the flip side, entering a town in a vehicle is fine, if his 'grudge' status is set with that town, him and the vehicle go enemy.
Seems a thing with ofp tho, basically seems vehicles reflect enemy switched to freindly status only if they are boarded by a new side, they wont do it if the guy is still in there when it happens, till he gets out and boards again.
Now, considered using setcaptive as a new alteration for the script and making res enemy, but in the mission there will be times when u, as player can join res 'clans' and jump in a fight with em, problem there is after trying to use suggested methods for switching sides by grouping the player under enemy res, the player still remains enemy to them, even tho to the player they are considered freindly.
What really sucks is that I am altering a version of cti, so if a player is still denoted as enemy in a vehicle after leaving a town and tries to enter a new town, it wont add res fighters in that town cause he is denoted as 'enemy' side where I dont know if I can reference that side in the condtion, and making the addRes triggers activate by any side means no civil movements between towns anymore so they wont trip the trigger and cause lag. And of course would have to make it known u have to exit vehicle after these conditons, which is kinda unrealistic.
So right now, only real alternative is to remove any in-town and town-town civil movements and make 'addRes' triggers activate by anyone, or if I can reference 'enemy' side I wont have to remove civil movements, but would have to force players to exit vehicles upon those certain conditions.
Unless u guys know of a way to group a player to an res leader at a certain point in the game where the player would be considered freindly to res at that point, with the game set to res enemy to all.
Or a way to get that dang vehicle to switch to freindly after leaving the town radius, I even used a hint format and the player in the vehicle (me) was at rating 3500, but side was enemy till I disembarked.
Got a few other ideas rattling, but just wanted to ask before I made a decision in case there is something that could be done to fix this.
And I thought this case was closed.......