Home   Help Search Login Register  

Author Topic: Speak, Game Logic, Speak!  (Read 449 times)

0 Members and 1 Guest are viewing this topic.

Offline Mr.Peanut

  • Former Staff
  • ****
  • urp!
Speak, Game Logic, Speak!
« on: 21 Dec 2004, 15:28:11 »
I have tried using the Say command with game logics and it does not seem to work.  Can anyone verify this?
urp!

AK-Chester

  • Guest
Re:Speak, Game Logic, Speak!
« Reply #1 on: 21 Dec 2004, 15:53:55 »
I just checked that, and it works fine for me.
A game logic can "speak" like everything else, even a static object can.
 :)

Offline Mr.Peanut

  • Former Staff
  • ****
  • urp!
Re:Speak, Game Logic, Speak!
« Reply #2 on: 21 Dec 2004, 16:12:55 »
Thanks,

I must have set the sound playback volume too low in my description.ext

Nope. That wasn't the problem. Game logics speak in all my tests, but the instance of a logic following a falling player does not work. Strange.

Found another solution.

« Last Edit: 22 Dec 2004, 16:52:41 by Mr.Peanut »
urp!