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Offline penguinman

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regrouping
« on: 28 Nov 2004, 21:28:14 »
what is a good way to make several groups, move as one group. See i have several groups all identical, i ctrl c  and  ctrl v them and there waypoints, and copied about 4 groups, I want them to charge ahead through enemy fire to cover, but i have a problem, i used setunit pos"up" and full speed and all that stuff. but when they charge they dont move as one, some are runing full speed while others are standing still waiting for the officer to finish w/ the damn binos. and some are walking while others are running, some veer right while others veer left while some groups go straight. they spread out to much.
but really i also want the groups to wait for the other groups before continuing.
how do i fix this?

thanks

Offline Tyger

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Re:regrouping
« Reply #1 on: 28 Nov 2004, 21:35:16 »
thats naturally how we run in combat. I don't wanna get drilled w/ a grenade or sumin'.  ;D

since Wps are out of the question, have you tried setPosing markers at the intervals you want then doMoving each of them? You could make a script like such:
Code: [Select]
unitList = group loon_1
markerList = ["m_1","m_2","m_3","m_4","m_5","m_6","m_7","m_8","m_9"]

_start = 0
_numTroops = count unitList
#BloodyLoop
?_start > _numTroops: exit
(unitList select _start) doMove (markerList select _start)
_start = _start + 1
goto "BloodyLoop"
« Last Edit: 28 Nov 2004, 21:37:18 by Tyger »
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08

Offline Tyger

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Re:regrouping
« Reply #2 on: 28 Nov 2004, 21:40:26 »
srry, forgot. If you want the other units to wait for all to be in position and ur using WPs, then syncronize all the WPs together. That will do it.  :)
"People sleep soundly at night only because rough men stand ready to do violence on their behalf." - George Orwell

MSG Mike Everret - We Will Never Forget - '75-'08