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Offline Frantic

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Objects1
« on: 27 Nov 2004, 13:02:45 »
hello

im sure u heard that question often, but i havent found anything about it here...lol



i have 1.96 editorupdate102 and editorupgrade...

ive made a map with that editor but now all public people cant enter it, cause of Objects1 (and normally editorupdate, but no matter about that)

so my question:

is it possible to get rid of this Objects1 ?!?

the only way i see is to use the editor without editorupdate and editorupgrade...but thats no fun  :P

is there any chance of removing it??...is objects1 only one object??..or all hidden objects out of the old editor??

would be cool to make my map playable for publics too!!!

if objects1 is one object which i can remove from the map, would be cool...but i havent found out which object it is... ::)

Offline macguba

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Re:Objects1
« Reply #1 on: 27 Nov 2004, 13:30:49 »
Yes.  Objects1 is obsolete and should not be used.  

The ONLY editor upgrade you should have is General Barron's.    (Or Gunslingers' if you're on 1.46)   It is relatively new and replaces Kegetys' editor upgrade.      Grab it from the Editors Depot.

Switching your mission from objects1 to GB's addon might be slightly tedious.   Such is life.    Wait till you have an unpleasant job to do, like chucking a girlfriend, and then it won't seem so bad.   It might be quicker simply to delete all editor upgrade objects from your mission and re-place them once you have switched EUs.    Objects which appear in the mission editor anyway, like tents and fires, are not affected by all this.

The problem arises because when Kegety made his EU it did not make all objects available from the Mission Editor, although they all could appear in the mission.   Objects1 and Objects2 do make the "missing" objects appear in the editor.    However, if you use them then people who play the mission need them too.      If you add objects via, for example, camCreate commands (rather than in the Mission Editor)  then the player does not need the extra addons.

GB's excellent addon makes all objects available from the mission editor and does so tidily, which is what Kegetys (for all his great talents and contribution to the community) should have done in the first place.

GB's addon is compatable with Kegetys's.    If the player has Kegetys' (which everybody does) then that's fine, the mission will work even if you used GB's to create it.

In other words:


Mission designers should change editor upgrade

 from Kegetys' to General Barron's.[/b][/size]
[/color]


If you only play missions, and don't create them, then you can stick with Kegetys'.    There are Comments which you might find helpful (or even more confusing) added to all these various resources which are all in the Editors Depot.
« Last Edit: 27 Nov 2004, 13:34:45 by macguba »
Plenty of reviewed ArmA missions for you to play

Offline h-

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Re:Objects1
« Reply #2 on: 27 Nov 2004, 13:41:58 »
Excuse me, but objects1 has nothing to do with Keg's editor update... ::) (afaik)
The Keg's EU is based on the one Gunslinger made, and has only one pbo named the same as the Gunslingers AddOn was...

I believe Objects1 (and Objects2) are from the Objects Pack Kegetys and Armour Dave made ages ago...

EDIT:
Quote
Mission designers should switch from Kegetys' to General Barron's editor upgrade.
Well, I won't argue with that... :P
« Last Edit: 27 Nov 2004, 13:44:24 by HateR_Kint »
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Offline Frantic

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Re:Objects1
« Reply #3 on: 27 Nov 2004, 15:47:49 »
thx for ur fast replys!!!

so...i have now a mod folder with the GeneralBarrons editorupdate...and now i see that the most objects r in the EU-blabla folders in the editor...
but one of the main objects the WhiteFence is in the Camera-folder in the editor...the Jeep-wreck is in the normal Objects folder in the editor...

so am i now only able to use the objects in the EU folders?!?

or how can i make the other objects, at first the whitefence, into the EU-fence folder?!?


i heard its possible to put objects on the map in the editor and edit them in the mission.sqm then...would that be a chance?!?
« Last Edit: 27 Nov 2004, 15:50:41 by Frantic »

Offline macguba

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Re:Objects1
« Reply #4 on: 27 Nov 2004, 16:15:31 »
You can edit the mission.sqm if you like but there is no need.    Everything is accessible either through the regular Objects list, or in the EU lists.   It doesn't really matter where an object appears.

However, I'm not exactly sure what the problem is.   Can you explain again?

Plenty of reviewed ArmA missions for you to play

Offline Frantic

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Re:Objects1
« Reply #5 on: 27 Nov 2004, 17:40:26 »
im trying now to make my map playable for peeps without the objects1...

my map is on the place EntreDeux on Everon...and there r white fences...so i added a few new houses with fences...

now i watched my map in the editor with the GeneralBarrons editorupdate...

i saw there r EU-folders...and one has the name with fence in it...

but there is no white fence...maybe its called different now...but i dont think so, cause all other objects r showing up  in the EU-folders with the same names...

all objects from the Camera folder in the editor r in other EU-folders...only the white fence not...

so i think the white fence will still need the objects1...
cause its not in the EU folders...

my question was, how to solve this prob!!!

FLBEE

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Re:Objects1
« Reply #6 on: 28 Nov 2004, 03:13:40 »
Objects1 is very small (2.3 kbs), so include it  in the zip with your mission pbo .

If I was to play your mission, i wouldn't mind dlding a small "addon" with it.

Then make sure it is out of your  OFP addons before you start your next mission.

I had this problem with one of my first missions. I didn't realize it until late in the process--after all that time of placing and testing placement of objects. Instead of going thru it looking for the guilty objects, I just included objects1

....but , if the guy that dloaded your mission and objects1, then  makes a mission later, and forgot he had object1 in his addons, then he would have to pass along objects1..and 124 missions and 2 years later you will load up a OFP2 mission with "cannot load missing Objects1"   :o

..well, probably not.




Offline macguba

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Re:Objects1
« Reply #7 on: 28 Nov 2004, 12:35:48 »
If it really isn't there (check again) then this is a case for editing the mission.sqm.    There is no real virtue in distributing objects1.pbo with your mission, since, as FLBEE pointed out, it is likely to spread further confusion in the future.

Using objects1, place the object in question in a test mission.   Open the mission.sqm, find it and copy the details.     Delete objects1 and the test mission.    In your real mission place a random object in the place where you want the fence.  Open the mission.sqm, find the dummy object (give it a sexy name or something) and replace it with the details you copied from the test mission.    

Voila.   Addon distibution not required.
Plenty of reviewed ArmA missions for you to play

Offline Frantic

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Re:Objects1
« Reply #8 on: 28 Nov 2004, 17:03:24 »
THX guys!!!

it was there, it has only a new name... :P...its called now YardFence!!!

so it was really easy to change all objects!!

only clicking on it in the editor and changed the name!!!

thx a lot!!!...its always nice to write here a question and get helpfull answers!!!  :)
ur the best guys!!!