I'm using a transparent dialog in a cutscene, there are no boxes to select things so I don't need that pointer.
When the cutscene starts (together with the dialog) the pointer is in the middle of my screen and I don't like that.
When I use disableuserinput true the player is not able to move the pointer ofscreen, but I need disableuserinput false for some reason.
Is there a way to define the position of the arrowhead?