1) No. You can replace the disabled dude I guess.
2) Disengage?
1) It was worth a try! ;D Replacing won't be looking too nice in the game when it's done several hundred times and during combat (I'm not talking about cutscenes).
2) You mean setting the combatmode on "GREEN" or "WHITE"? This doesn't work either because it makes the squad wait too long. When it finally opens fire, the first man has in most cases already been hit. :-\
When the squad detects enemies, I want the whole squad to move to positions from where they can open fire, but everyone should stay at his individual position.
dostop this also doesn't work because the AI squad leader will still issue engage orders, and squad members' reaction will be advancing towards the target although they are in range and the line of sight to the target is clear. :-\ (AND I GODDAMN TOLD THEM THEY ARE TO >>>STOP<<<
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2) Try setting them to combatMode "yellow"...
No, although I expected this to be the key, too. Weird AI. :-\