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Author Topic: STABO lift  (Read 3191 times)

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Offline penguinman

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STABO lift
« on: 23 Nov 2004, 02:50:49 »
hello
im pretty sure that nobody has thought of this. :P
a stabo lift, that would be really cool.

what I am absolutely 100% sure of is that everybody reading this post is going "what the heck is a stabo lift"

may you be enlightened

http://www.specialoperations.com/Schools/Army/JOTB/Image06.jpg
it will be a lot of work but really worth it.

STABO is used when a group of men usualy a patrol becomes surrounded or outnumbered by enemy forces, the radio man says they need a stabo lift, this is heard by base or a chopper in the area. if there is no room or there is to much lead flying for the chopper to land. the chopper hovers 50 to 100 Feet(not meters) above the surrounded patrol. the chopper lowers a rope, all units waiting to be extracted clip on to the rope and the chopper lifts off, and flys to base with the men still hanging under.

To make it: maby add an action to the action menu" clip on to rope"
thank you to anybody who trys to make this.


Offline Triggerhappy

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Re:STABO lift
« Reply #1 on: 23 Nov 2004, 03:07:01 »
sounds like a good idea, i've never heard of it made for flashpoint

Offline penguinman

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Re:STABO lift
« Reply #2 on: 21 Dec 2004, 19:29:40 »
nobodys gona make it

its really cool and wouldnt be to hard.















i hope sombody trys to make it :)

bored_onion

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Re:STABO lift
« Reply #3 on: 21 Dec 2004, 19:39:02 »
it would be easy to make using a modified version of a cargo drop script in the ed depot apart from the rope. can you make those in flashpoint?
« Last Edit: 21 Dec 2004, 19:39:27 by bored_onion »

Offline penguinman

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Re:STABO lift
« Reply #4 on: 21 Dec 2004, 19:43:48 »
i dont know know how to do that, but thats why i put it in ideas section.  ;) can u do it?

makkaramies

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Re:STABO lift
« Reply #5 on: 21 Dec 2004, 20:12:47 »
Yes!! :cheers:

Absolutely great idea!!!

I`m using a lot of rescue / evac ..."escape alive" -type of situations in my missions. This idea would defenetly add some intensity/speed. Illlikeallod ;D

The helo- landings are now often quite difficult to get them worck, especially when helo:s sidegunners should give some supporting fire against the sorrounding enemy infantry, etc

Hope some superscripter will make this STABO-lift happen  ;D

Anyways dear sir Penguinman, you have alots of good ideas and allmost seems to me that you might have some military service backround like I have. It would be fun to chat sometimes. IÂ've never used chat before so, maby ill have to practice it.... ;D

REGARDS
« Last Edit: 21 Dec 2004, 20:14:11 by makkaramies »

Offline Triggerhappy

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Re:STABO lift
« Reply #6 on: 21 Dec 2004, 23:51:46 »
you can make ropes, snYpir's spt pack has one, its just a long thin object. if you want to use that, then i can make the script, not very hard. or it could be done with no addon, it just wouldn't have the rope, but then you could have the people swing a little when the chopper move. so you make a decision and i'll take a whack at it

Offline Triggerhappy

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Re:STABO lift
« Reply #7 on: 21 Dec 2004, 23:52:52 »
also a custom anim might look pretty cool with it too

DBR_ONIX

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Re:STABO lift
« Reply #8 on: 22 Dec 2004, 00:24:50 »
Erm, the NH-60 has a winch, that is nearly identical to this, but with only one person..
Worth a look?
(Works in MP :))
- Ben

Offline Triggerhappy

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Re:STABO lift
« Reply #9 on: 22 Dec 2004, 00:55:17 »
well, if we use the rope from snypirs thing, we can just use simple addactions and setpos

Offline MMFF

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Re:STABO lift
« Reply #10 on: 22 Dec 2004, 08:00:18 »
Try the NH-60 from ofp.gamezone.cz. It is under addons/aircrafts on the first page. I have tested it and it worgs great. :D
Do I need to play Operation Flashpoint to be here?

Offline penguinman

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Re:STABO lift
« Reply #11 on: 24 Dec 2004, 22:52:46 »
hmm. well

1. the NH-60s winch is nice but AI cant really manage, :P

2. @triggerhappy could u make it swing back and foth even if u used a rope addon, or not because u cant set angle in ofp.  :-\

3.sure any time makkaramies  :)

4. all u guys have a good christmas vacation. :)
« Last Edit: 24 Dec 2004, 22:53:27 by penguinman »

Offline Triggerhappy

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Re:STABO lift
« Reply #12 on: 25 Dec 2004, 02:32:55 »
technically, i could have units that are on the rope sway as if the rope was, but the rope itself can't (because you can't set pitch in ofp)

i wonder if it would be possible to use the drop command with a dark color and have it move up and down really fast so it would look like it was a rope... long shot, doubt it will work either
« Last Edit: 25 Dec 2004, 02:34:45 by Triggerhappy »

Offline penguinman

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Re:STABO lift
« Reply #13 on: 27 Dec 2004, 20:53:47 »
ok ,

its a real hard desision but i think im gona go w/ out the swaying and just use snypers thing. thanks triggerhapy

Offline Triggerhappy

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Re:STABO lift
« Reply #14 on: 27 Dec 2004, 22:08:31 »
ok, i'll get started on it. I think i'll be able to take some stuff from another script i worked on.