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Waypoint=true
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Topic: Waypoint=true (Read 782 times)
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Peter haroski
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Waypoint=true
«
on:
14 Nov 2004, 16:05:58 »
I have triend this many times, but It hasn't worked
I want to make waypoint activated by script, I made waypoint, and wrote to condition field "tankmove"
Then I wrote to scriprt file
"tankmove=true
But unit doesn't want to move
What might be the problem?
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Homefry31464
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Re:Waypoint=true
«
Reply #1 on:
15 Nov 2004, 01:37:14 »
Hmm, that's an odd one. It should work, a way to test if the waypoint is being triggered is to add a sidechat line in the activation field... and if you get a message you know it's working.
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macguba
Former Staff
Re:Waypoint=true
«
Reply #2 on:
15 Nov 2004, 04:05:36 »
Just for the avoidance of doubt, the quotes " " in your post are just in the post and not in the mission, right?
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Plenty of
reviewed ArmA missions
for you to play
Peter haroski
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Re:Waypoint=true
«
Reply #3 on:
15 Nov 2004, 14:21:24 »
Yep, so that can't be the trouble, I will keep testing, until its done...
And I didnt use triggerin when actiavating, just script line, it would make some sort of error, if there
would be anything wrong
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Waypoint=true
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