Home   Help Search Login Register  

Author Topic: Waypoint=true  (Read 782 times)

0 Members and 1 Guest are viewing this topic.

Peter haroski

  • Guest
Waypoint=true
« on: 14 Nov 2004, 16:05:58 »
I have triend this many times, but It hasn't worked

I want to make waypoint activated by script, I made waypoint, and wrote to condition field "tankmove"
Then I wrote to scriprt file
"tankmove=true

But unit doesn't want to move
What might be the problem?

Homefry31464

  • Guest
Re:Waypoint=true
« Reply #1 on: 15 Nov 2004, 01:37:14 »
Hmm, that's an odd one.  It should work, a way to test if the waypoint is being triggered is to add a sidechat line in the activation field... and if you get a message you know it's working.

Offline macguba

  • Former Staff
  • ****
    • macguba's operation flashpoint page
Re:Waypoint=true
« Reply #2 on: 15 Nov 2004, 04:05:36 »
Just for the avoidance of doubt, the quotes " " in your post are just in the post and not in the mission, right?    
Plenty of reviewed ArmA missions for you to play

Peter haroski

  • Guest
Re:Waypoint=true
« Reply #3 on: 15 Nov 2004, 14:21:24 »
Yep, so that can't be the trouble, I will keep testing, until its done...
And I didnt use triggerin when actiavating, just script line, it would make some sort of error, if there  
would be anything wrong