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Author Topic: Need some help with a really hot LZ for Resistance.  (Read 3227 times)

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Desdichado

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Need some help with a really hot LZ for Resistance.
« on: 22 Aug 2002, 03:50:37 »
Hi there...

Ok, a group can contain up to 12 soldiers, this is all fine, but how many groups with, let's say, 12 soldiers, can I have on a multiplayer coop mission ?

Or should I have groups randomly respawn instead ?

I am currently making a coop mission with inspiration from the movie "We Were Soldiers".

A group of 8 AirCav's has already made contact at LZ Xray (SEB's Ia Trang + SEB's Nam Pack), as they fight off a small group of NVA's, five Huey's are coming in and dropping off 8 AirCav dudes each. Now, the action begins. The plan is to have three times as many NVA's as there are AirCav's. Needless to say, there will be no respawn for coop players, only as the birdie.

Since not all of my friend (who will be playing this) has a high end pc I really need to have zero latency.

This will be run on a dedicated server (P4-1.9ghz with 512mb RDram) with a 100mbps network.

Any ideas ?


Best regards
Jan Fredrik Lund
Norway

« Last Edit: 22 Aug 2002, 10:47:59 by Desdichado »

tai mai shu

  • Guest
Re:Need some help with a really hot LZ for Resistance.
« Reply #1 on: 22 Aug 2002, 08:22:13 »
can you clarify a bit? im not exactly sure what your question is. if your asking how many people can play an ofp mp mission, well...
in the resistance advertisements, it says you can "battle it out ove rhte net with over 100 other players" or sumthin, so im guessin 100 or more.  i think thatll e plenty.

a little extra tips for your mission, you might wanna make the ai have really low skill, and make em careles, and make em do the crazy bonzai charges as seen in we were soldiers (that movie kicks ass)

also, your mission sounds kickass, you also might wanna grab the blackhawk down script for those inevitable chopper crashs  ;D

Desdichado

  • Guest
Re:Need some help with a really hot LZ for Resistance.
« Reply #2 on: 22 Aug 2002, 11:01:21 »
Hi there...

Thx for reply.

So far I have solved the heli crashes by setting them come in at a different time, like when one of the Huey's has dropped his transport, then he lifts off, and the next one comes in, this works, but I would like them to come inn almost at the same time.

I have placed 5 invisibled H's and placed each of the Huey's to "transport unload" on it's own H. This I think do not work the way I would like it. The first chopper in, chooses randomly in which H to use. Then the next chopper uses that H and so on and so forth thus creating a lot of crashes.

So, a BlackHawk Down script you say ? where do I find it and how does it work ?

I guess I was a little unclear, I will try to clarify a bit:

As seen in the movie "We were soldiers", as some of the NVA's start to attack the AirCav's the rest of the enemy is hidden beneath the surface in their well known tunnels. Therefor, I kind of want the NVA's to "pop up" and then head for the LZ, like seen in the movie, CHARGE!!!  :-)

Seeing as I need to have three times as many NVA's as I have AirCav's (48 AirCav's) I then need 144 NVA's. Can I place 144 NVA units in the mission or do I make a spawn group ? If spawn group then how do I do that ?

For effect this mission will have about (give or take a few) 200 units, thats including NVA's and AirCav's.

This coop mission will only be played by 4-6 people.


Any help appreciated...


Best regards
Jan Fredrik Lund
Norway
« Last Edit: 22 Aug 2002, 11:03:11 by Desdichado »

tai mai shu

  • Guest
Re:Need some help with a really hot LZ for Resistance.
« Reply #3 on: 23 Aug 2002, 00:43:05 »
hmm, if its a spawn group, then you gotta put a marker "respawn_east" some where in the area you want them to respawn, than in the description.ext file, you need to put the command line

respawn = base
respawndelay = 5
im not sure if thats the exact command line.

im not exactly sure about how to use the H's, but this might work: make a waypoint for the chopper, right over the h you want it to go to, make it a "guard" waypoint therefore it wont move, than after the guard waypoint, make a move waypoint, make it where tyou want the chopper to go after it drops off cargo. (note: for all the waypoints, its a good idea to set it to careless, so the ai doesnt end up being a smart ass an doing its own thing  ;D)

than in the ativation field, put "(name of chopper) land "GET OUT"

make a trigger
mak the trigger type, a switch
its condition should be:
!([guyincargo1, guyincargo2, guyincargo3, etc.] in (name of chopper))

then drag a synchronization line from this trigger, to the waypoint (the one after the "guard" waypoint)

Desdichado

  • Guest
Re:Need some help with a really hot LZ for Resistance.
« Reply #4 on: 23 Aug 2002, 00:57:14 »
I see what you are getting at, but if I use the "Get Out" command, then will not the the pilots them self will unboard the chopper ?

I coud use the respawn thing, but that would kind of make the possibility to play as east, in this case the NVA's. (wich of course is ok, but not the way I want)

There must be some sort of scripting for CreateGroup and then place them randomly in a predefined area and then pick up on a waypoint to start the attack ?

I tried placing 12 groups with 12 NVA's in each group, and the game started, I also had 40 airCav's and 5 Huey's in, and it ran without flaw. So I could just pre-place them.

If I do this then all that is left to figure out is the darn Huey's, they come in at an interval of 30 seconds now, but would like them to come in all at once, or so to speak...  :-)

Thx again...


Best regards
Jan Fredrik Lund
Norway

tai mai shu

  • Guest
Re:Need some help with a really hot LZ for Resistance.
« Reply #5 on: 23 Aug 2002, 01:43:27 »


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« Last Edit: 23 Aug 2002, 01:46:37 by tai mai shu »

Desdichado

  • Guest
Re:Need some help with a really hot LZ for Resistance.
« Reply #6 on: 23 Aug 2002, 11:43:47 »
Stay of the back button there...   ::)


You are giving me some great ideas here Tai mai shu, I will redesign my mission a bit.

Thx a lot for the script, will test it out when I get home from work...



You don't happen to have a really good sniper script well ? Like the sniper in the last scene of the movie Full Metal Jacket ?



Best regards
Jan Fredrik Lund
Norway

tai mai shu

  • Guest
Re:Need some help with a really hot LZ for Resistance.
« Reply #7 on: 23 Aug 2002, 11:55:17 »
sry, no sniper script, thatd probly be pretty hard to make, as theres just limitations in the ofp engine, for example, you just cant make a soldier reliably hit a target 100 percent of the time.  ive heard about oem sniper scripts floating around, well, at least on the old forum, but, thats all in the past.  i think it also be difficult to make a "universal" sniper script, one thatd fit any sniper situatin.

since almost every sniper encounter is different (urban sniper, one shot kill sniper, cinematic sniper)  itd be very difficult to make a sniper script to suit every one.  an urban sniper would not be effective (or realistic) at all in a open country situation.

its best just to custom tailor it within the in-game engine, such as using triggers to detect if a playr is in the "kill zone" and the sniper will only fire at peeps inside the killzone, thus not giving his position away.

remember, if you give an ai a "guard" waypoint, and put him in either combat or stealth mode, hes gonna bea  lot more effectiv/ sniper like, cuz hes gonna utilize his ai better (does stuff like search out teh enemy, man empty mg guns)

Desdichado

  • Guest
Re:Need some help with a really hot LZ for Resistance.
« Reply #8 on: 24 Aug 2002, 13:01:11 »


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« Last Edit: 24 Aug 2002, 20:01:21 by Desdichado »