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Author Topic: MH-6J Little Bird.  (Read 7857 times)

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Drakkhen

  • Guest
MH-6J Little Bird.
« on: 28 Sep 2002, 22:08:45 »


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nolips71

  • Guest
Re:MH-6J Little Bird.
« Reply #1 on: 28 Sep 2002, 22:31:56 »
nice ;)

Bosniarat

  • Guest
Re:MH-6J Little Bird.
« Reply #2 on: 29 Sep 2002, 00:39:45 »
Nice is an Understatement, i believe that HOLY ***** thats AWSOME is more like it  ;D But everything that i have seen from Ballistic or TJP has always had great developers behind the skins or the Birds. Keep up the Great Work!

Drakkhen

  • Guest
Re:MH-6J Little Bird.
« Reply #3 on: 29 Sep 2002, 02:06:25 »
I am actually not Ballistic member... yet. ;)

Bosniarat

  • Guest
Re:MH-6J Little Bird.
« Reply #4 on: 29 Sep 2002, 03:16:19 »
Well Its a great model and I look forward to Flying it

Bomberman

  • Guest
Re:MH-6J Little Bird.
« Reply #5 on: 30 Sep 2002, 01:39:52 »
Nice is an Understatement, i believe that HOLY ***** thats AWSOME is more like it  ;D But everything that i have seen from Ballistic or TJP has always had great developers behind the skins or the Birds. Keep up the Great Work!

Amen brother :-*

Drakkhen

  • Guest
MH-6J Little Bird (downloadable test v.)
« Reply #6 on: 30 Sep 2002, 23:07:35 »
For those who can't wait and wish to give advices... they'll be welcome. :)

http://perso.club-internet.fr/drakkhen/download/Lb.zip

THUS since this is an "in progress" vehicle, I consider it doesn't have to be in the mod section... yet. ::)

P.S. Some faces and map coords were lost in the 3DS->P3D process... working on it. I still didn't figure out how to make the shadow work and have to do again the alpha face sorting to see the blured blades from inside the cockpit (which also need to be done). :P

Any help will be welcome, I've seen many dashboard pics but none were real MH-6J version boards... hard to find. :-\
« Last Edit: 01 Oct 2002, 00:55:35 by Drakkhen »

Duff

  • Guest
Re:MH-6J Little Bird.
« Reply #7 on: 01 Oct 2002, 09:28:03 »


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« Last Edit: 01 Oct 2002, 09:33:33 by Duff »

Eviscerator

  • Guest
Re:MH-6J Little Bird.
« Reply #8 on: 01 Oct 2002, 09:45:41 »
is this the same littlebird as the ballistics one? i know you mentioned tigershark but this doesnt look like the one i have....

Offline SelectThis

  • Former Staff
  • ****
  • .
Re:MH-6J Little Bird.
« Reply #9 on: 01 Oct 2002, 12:00:30 »
Heya,

That model looks familiar :) I was sent me a earlier version of it to use as the basis of the Ballistic Littlebirds (hopefully with your permission!). As I tend to do, I changed it alot from the original so the models will look a bit different. I'll make sure you get a mention in the credits ;)

If you are still having problems with the shadows etc, just send me a message and i'll give you a hand.

Nice work.

SelectThis
« Last Edit: 01 Oct 2002, 12:03:24 by SelectThis »

Drakkhen

  • Guest
Re:MH-6J Little Bird.
« Reply #10 on: 01 Oct 2002, 15:23:16 »
Thanx SelectThis...

  I'll keep in touch since I still have questions, yes.

  Thanx for advice.
Drakkhen          

Drakkhen

  • Guest
MH-6J Little Bird (update)
« Reply #11 on: 03 Oct 2002, 02:29:21 »
Hi,

  still on http://perso.club-internet.fr/drakkhen/download/Lb.zip you'll find the latest LittleBird. Corrected skis, some structure problems and this spotlight texture that was keeping visible.

  It's fully playable now but some strange effect appears from inside cockpit when engine is on: the blades flick through the window... (these are the very same objects as in cargo view that works fine)  ???  already seen this?

  Next improvements:
   - fire model (ready tomorrow)
      (to shoot pilots and specops, gameplay first). ::)
   - full cockpit
   - other LODs

3D rule used for alpha faces:
  You maybe already know that alpha faces are displayed the same way as the others: when the face to be displayed Z buffer is further than another previously displayed, it doesn't render. Result: an alpha face is cropped by another one just before.
  The order of rendering is the order of creation which means a face created before others is rendered first.
  So, here's a simple order for choppers most common alpha faces creation:
  - Main rotor blurred blades bottom
  - Cockpit inside faces
  - Tail rotor blurred blades
  - Cockpit outside faces
  - Main rotor blurred blades top
If you respect this order, there should be no problem (exceptions occur  ;D)

Still interested by feedback.
Drakkhen      
« Last Edit: 03 Oct 2002, 02:42:19 by Drakkhen »

Duff

  • Guest
Re:MH-6J Little Bird.
« Reply #12 on: 03 Oct 2002, 10:47:53 »


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Drakkhen

  • Guest
Re:MH-6J Little Bird.
« Reply #13 on: 03 Oct 2002, 11:26:47 »
Are you suggesting the shadow LOD is the reason of this problem?

I guess I can already answer "no" since without this LOD the problem remains... next, on the very same view I had the chopper's shadow (projected on a cliff  8)) and half the rotating blades (on top  ::)) and the flick only appears in the screen zone covered by blades.

Hmmm...  :-X

Duff

  • Guest
Re:MH-6J Little Bird.
« Reply #14 on: 03 Oct 2002, 12:22:28 »
i can't suggest that because i don't have enough knowledge to suggest it. i just thought that the spinning square seemed odd. i don't recall the earlier version acting that way