Sure thing:
setAccTime 1
player1 removeWeapon "nvgoggles"
player1 SetPos GetMarkerPos GL2
player1 SetDir 265
titlecut [" ","BLACK IN",3]
enableradio false
fire1 inflame true
_cam = "camera" camcreate [0,0,0]
_cam cameraeffect ["internal", "back"]
_cam camsettarget player1
_cam camsetrelpos [0,10,4]
_cam camcommit 0
@camcommitted _cam
playMusic "track3"
player1 playMove "EffectStand"
~3
"GL2" is a game logic where I want the player to be.