Is there any workaround for the nearestObj bug? I need to grab missiles fired from a chopper. I know the dirty down way to do it is to setpos the chopper to [0,0,100], then use nearestobj _pos, and then setpos the chopper back to its old position - it works fine (even in Ofp:Res) BUT the chopper always gets a tad jerky after that, jumping in z-direction a bit. This makes proper aiming quite impossible.
Its prolly coz OFP updates the whole physics after the setpos, so the physics are now for [0,0,100], not original position. I tried to offset it only 60m in x-direction but then I got the same probs: the chopper gets uncontrollable for a split second.
Any ideas?