Home   Help Search Login Register  

Author Topic: Triggers  (Read 1090 times)

0 Members and 1 Guest are viewing this topic.

dismas

  • Guest
Triggers
« on: 28 Sep 2002, 09:15:31 »
This has probably already been discussed but it's bed time...

Putting my trigger as anybody present, single activation...
I want to just get a list of all the game logics within it's area of cover (I want a quick and easy array of all game logics).

Any idea what I would put in the condition field to achieve this?

And, I also know that I can just name all the game logics and make an array using all the names, but I'd like a more dynamic method.
I thought I'd be sneaky and group them all together, but the game only allows pairs of logics to be grouped.

thanks in advance,
dismas

ps: this is for resistance
« Last Edit: 28 Sep 2002, 09:15:59 by dismas »

Offline Chris Death

  • Former Staff
  • ****
  • Finally Death's gonna get ya
    • OFPEC
Re:Triggers
« Reply #1 on: 28 Sep 2002, 13:03:57 »
What about: activated by gamelogic?

Then the list of the trigger returns all gamelogics.

~S~ CD
Dont argue with idiots....they will bring you down to their level and beat you there with experience.

How to use Waypoint type Scripted

Offline icarus_uk

  • Members
  • *
  • LiarLiarPants Inflame True
    • [furryclan]
Re:Triggers
« Reply #2 on: 28 Sep 2002, 14:02:22 »
If you set the trigger to detect game logics, then you can use a ThisList command to make an array of all the gamelogics in the trigger area.

dismas

  • Guest
Re:Triggers
« Reply #3 on: 28 Sep 2002, 19:39:00 »
It's so simple it just worked.  Damn me, I feel like a fool now.

Thanks :)