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Author Topic: AH-64  (Read 3713 times)

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Shalashaska

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AH-64
« on: 09 Nov 2004, 18:33:44 »
I'm planning to make a special AH-64 Super Apache, taken from an old PSX game, but I absolutely need the help of a great Script-Maker and a tutorial for changing textures and weapons characterics.

Please conctact me!!!

The script I need is related to the new abilties of the chopper, but I won't tell you more until I got something sure on my plan  8)  8)  8) !!!
The weapons are AGM-114 Hellfire K and Rockets, but probably something more...
Textures are very similar to the original ones, but... you'll find it soon!

Dubieman

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Re:AH-64
« Reply #1 on: 09 Nov 2004, 20:29:25 »
Put a thing like this in the recruitment depot, no recruiting here, I hear the mods have upgraded from sticks to rather large nun-chucks. :D ;D :P

Offline General Barron

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Re:AH-64
« Reply #2 on: 09 Nov 2004, 21:22:08 »
You mean the helo in the Desert/Jungle/Urban/Soviet/etc Strike games? That winch sure is handy....  ;D
HANDSIGNALS COMMAND SYSTEM-- A realistic squad-control modification for OFP
kexp.org-- The best radio station in the world, right here at home! Listen to John Richards!

Dubieman

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Re:AH-64
« Reply #3 on: 10 Nov 2004, 02:21:39 »
Hehe Jungle Strike... remember that old game, used to have it on a floppy disk...where did I put that... ;D

Shalashaska

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Re:AH-64
« Reply #4 on: 10 Nov 2004, 13:33:55 »
Well, you caught the chopper !  ;)
Soviet Strike is still one of my favourite games for PSX, simply wonderfull !!!  :o   :o  ;D

About recruitment depot... I'm doing it right now!
 :)

US-Marine

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Re:AH-64
« Reply #5 on: 20 Dec 2004, 22:45:14 »
And to how much % is the Chopper ready? :) ;)

Shalashaska

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Re:AH-64
« Reply #6 on: 21 Dec 2004, 18:25:45 »
I had problems with O2, but yesterday I finally solved them.
Now Xmas holidays are starting, I'm going to work a lot on it!


I have just an Ask.
I need to open an already existing version of an Apache, but with the files I tried, there is an error.
Someone told me a bit ago that is caused by a different format version... what do I have to do?

Offline oyman

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Re:AH-64
« Reply #7 on: 21 Dec 2004, 18:54:03 »
you need odol explorer, you can grab it off ofp.info i think  :)

US-Marine

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Re:AH-64
« Reply #8 on: 21 Dec 2004, 19:34:14 »
Or you use the modells from BIS but havn't the link yet

Offline oyman

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Re:AH-64
« Reply #9 on: 21 Dec 2004, 22:04:02 »
just to save you the time

http://home.earthlink.net/~r_sandoval916/ah64.rar

theres the mlod ah64, its a rar file so you need winrar to open it  :)

Shalashaska

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Re:AH-64
« Reply #10 on: 23 Dec 2004, 18:18:53 »
thanks man!
This will save me a lot of time.

My idea is to make different loadout for the chopper... What do you suggest: 3 different models (
AGM-114--Hydra ;
AGM114-AGM114 ;
Hydra 70--Hydra 70 )
OR   using (thousands of) scripts?


After this, you will probably be able to choose the special weapon:
Fuel Pods,
AGM-84    or
ECM.

US-Marine

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Re:AH-64
« Reply #11 on: 23 Dec 2004, 18:32:38 »
You can make that the chopper has Flare too ;)
would be nice because you don't get hit by every missile

Offline oyman

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Re:AH-64
« Reply #12 on: 24 Dec 2004, 00:18:02 »
it would be better to have different models, so you dont have a 12000 polygon heli flying around the level :)

Shalashaska

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Re:AH-64
« Reply #13 on: 24 Dec 2004, 17:37:37 »
Well, ok!
Now, I'm making the Radome of the Apache, after, I'll take care of weapons and special stuff...
So... we'll have... 4 + 4 + 4 = 12 different models!
I think that's enough...  :-\

Offline oyman

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Re:AH-64
« Reply #14 on: 25 Dec 2004, 06:54:56 »
well, whatever you think is best for your addon :)

Shalashaska

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Re:AH-64
« Reply #15 on: 25 Dec 2004, 15:23:29 »
I finished the Radome over the AH, and I've also made the special hook.

Now I have to make the different weapons.
But I'd need some help in scripts, this is my 1st addon, and I don't understand almost anything about scripts and CPP files.  :'(

Shalashaska

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Re:AH-64
« Reply #16 on: 29 Dec 2004, 16:40:50 »
I finished the standard Weaponry.
Here it is another pic, showing the Standard attack model.
Note the AGM-88 on the wingtip and the radome over the helo.

One ask: the cannon has the fire-sprite painted (sorry for my bad english, but I can't find a better way to tell it  :-[ ).
In other p3d, there isn't. Should I delete it?

US-Marine

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Re:AH-64
« Reply #17 on: 29 Dec 2004, 16:43:03 »
if you delete it there is no flash if you fire with the cannon , there is only dust

Shalashaska

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Re:AH-64
« Reply #18 on: 30 Dec 2004, 09:34:34 »
thanks!  ;D

Ok, one big ask for who knows well enough OXY2.
Is it possible to create different faces linking different point already existing?
I'll tell you more: I created a box, but I had to delete some parts, so now some faces are "missing"... is there a way to
re-create them without making the original box once again?
PLEASE, answer now, really urgent!!!  :o
« Last Edit: 30 Dec 2004, 15:00:15 by Shalashaska »

Offline Planck

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Re:AH-64
« Reply #19 on: 30 Dec 2004, 19:58:59 »
Select the vertices and press F6 to make a new face with them.


Planck
I know a little about a lot, and a lot about a little.

Shalashaska

  • Guest
Re:AH-64
« Reply #20 on: 07 Jan 2005, 17:04:34 »
I finished all th models, bit now I need the textures.
Can someone help me? I'm not good at this.
Sorry.

By the way, is here anyone of OpFrenchPoint  and Marine_Assault_Pack TEAM ?

Shalashaska

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Re:AH-64
« Reply #21 on: 20 Jan 2005, 14:36:52 »
If someone is interested in making textures, send me a private message.
This is gonna be locked... NOW !  >:(  >:(  >:(

:gunman:   :'(    :'(