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Author Topic: this is concerning the C47 by trenchfoot addon  (Read 570 times)

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kymandro

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this is concerning the C47 by trenchfoot addon
« on: 06 Nov 2004, 04:31:35 »
ok you know how when your flying you can press the ejectparatroopers button or w/e and it will make the ppl jump out. i was wondering how you can make it do that by its self. i went into the unzip thing for the addon and i found and ejectparasoldiers.sqs but when i put that in it says some error about Ju52's i went into it with notepad and changed every ju52 to a c47 and i checked a million times so there are no ju52's and it still has the same error. i even tryied it with the quickeject.sqs and it dosnt work. dose anyone know what the problem is or could tell me where i could find a script that would do what i am tying to?

thanks  ???

Offline penguinman

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Re:this is concerning the C47 by trenchfoot addon
« Reply #1 on: 06 Nov 2004, 04:43:39 »
Hey
I dont think anybody but u and me had that problem.
I got the exact same thing nothing worked i tried it all, that was a long time ago, I gave up and moved on to more modern addons. It might just be our comps.
but as far as I know ur the only person ive ever heard from who had the same problem.
Personaly i wouldnt waste my time on it, I did and had no fun with ofp for about a month just constant frusteration.
If ur really determined though you could contact the scriptor who helped make the addons. and get him to rewrite the script.
Ohh! go in the mission that came with the addon and move it to ur users/ missions. then look at the syntax that activates the script. I just thought of that. wish i had tried it back then.

If you ever do get it solved plz send me the awnser via the instant messenger.

good luck

kymandro

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Re:this is concerning the C47 by trenchfoot addon
« Reply #2 on: 06 Nov 2004, 19:41:42 »
I did not find a mission in the zip thing but i e-mailed trenchfeet and im gonna see if he can help :)

Offline rowdy

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Re:this is concerning the C47 by trenchfoot addon
« Reply #3 on: 06 Nov 2004, 22:10:38 »
 Hey guys, there is way to get the plane to eject the paratroopers and it involves triggers. The way to do this is by  
1) placing a group of men and in the group ledaers init field put this { grp=group this; "_x moveincargo p1" foreach units group this  } where p1 is the name of the plane
2) place a trigger where you want the men to drop and place this{ cmd="EJECT"; "_x action [cmd, p1]" foreach units r } where p1= name of plane and r = name of group of men.
3)tie the trigger to the plane so that it only drops the men when the plane enters the triggers radius- link it like you would two men.
 There you have it! I stumbled upon this by unpbo missions and use this method for all my missions because its fool proof.

Offline penguinman

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Re:this is concerning the C47 by trenchfoot addon
« Reply #4 on: 06 Nov 2004, 23:14:39 »
well...
we kinda wanted to use the planes eject scripts because it has special features
thx anyways

kymandro

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Re:this is concerning the C47 by trenchfoot addon
« Reply #5 on: 07 Nov 2004, 20:57:25 »
I e-mailed trenchfeet and he said this

Howdy,

I'm at work right now so i can't check the following with the addon/scripts but... it may help.

It sounds as though you didn't give your C-47 a name in the mission editor?

It should be,

*add c47 in mission ed.

*name it plane (or whatever)

*then in your trigger,wp,or script type

 [plane] exec "\mtyc47\ejectparasoldiers.sqs"

That script which you edited is only there if the mission designer wants to change the way the script works. If its already how you like it thenuse the same path that i've used ("\mtyc47\ejectparasoldiers.sqs")

Most of this should be covered in more detail in the readme.htm file that came with the addon.

Also depbo the Demo missions they will help you figure out whats what.

Good Luck!

Trenchfeet

Ps, i was too lazy in my scripting to change the ju52 to c47 ;)

>
>I downloaded the c47 addon that you made and it is a great addon but i cant figure out how to make the ppl jump out of the plane with out having me to press the ejectparatroopers button. i went into the unzip folder thing and put the ejectparasoldiers.sqs and it came up with an error about ju52's i went back into it and changed every ju52 to c47 and it still came up witht he same error. if you could please help me i would really appreciate it
>thanks