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Author Topic: Stop seagull respawn music  (Read 1199 times)

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pazuzu

  • Guest
Stop seagull respawn music
« on: 03 Nov 2004, 23:35:07 »
Hi, I'm trying to get camera.sqs to work for mission endings like if my team dies then "End2" is triggered  which triggers camera.sqs.

The cutscene works ok but the music doesn't. It plays the music that you hear when respawning as seagull. (I'm using group respawn.)

I want different music to play for this ending.

How do I eliminate the seagull respawn music?

Thanks

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:Stop seagull respawn music
« Reply #1 on: 03 Nov 2004, 23:56:14 »
playmusic "NameOfSong"

pazuzu

  • Guest
Re:Stop seagull respawn music
« Reply #2 on: 04 Nov 2004, 01:06:06 »
Damn I tried that command - playMusic ["bas_islemuse4",45] & it starts to play but shuts off after a split second & starts playing that damn seagull respawn music...

I put the command in the camera.sqs & then I tried it in the trigger activation field but get same result. Its like the usual seagull ending overides it.

Help ???

Offline Triggerhappy

  • Contributing Member
  • **
  • Llama, it's what's for dinner.
Re:Stop seagull respawn music
« Reply #3 on: 04 Nov 2004, 03:22:08 »
try putting a delay before playing your music,
then it might override the seagull music

XIII

  • Guest
Re:Stop seagull respawn music
« Reply #4 on: 05 Nov 2004, 14:27:23 »
Yes, so the seagull music goes first, and then your music falls in, and overrides the birdie music.