It's good to see fans before we even release the product!
Cheers for that killswitch, i am glad to let you know that in a very short time the CoC mod site will go public, with the CE2 available, training missions, a dedicated scripting team, and a whole lotta promise. How do i know all this? Because i'm one of the developers. I'll forward your message to spinor and the others at CoC developers, and they'll all be very pleased.
Anyway, just yesterday one of the BIS team was invited for a pre VIP lookaround, and said it was very good and he was amazed at what we had achieved, but spotted several bugs, as it always is with a first time. but today all other vips will be having a look, including Tigershark from ofpec. so he might just post something here in the next few days. anyway, stop with the waffle...
I make no promises, but we are planning to launch CoC in 1 week's time. when it is released, you will get:
The CoC website
the team
the chance to download CE2
Battle school missions (training missions, yet for the advanced ofp player)
a preview of Uiox's Action Engine
and a view of the future... a super AI that can work on the three levels of squad command, platoon command and company/battalion command.
just wait a week, and all will be revealed. so far, we have BS01 (battle school 01), BS02, BS04, BS06, and BS08 ready, with BS03 and BS07 in the pipeline. the first five are supposed to be fairly basic platoon command missions, but still hard, and the second five are more complex missions with multiple objectives, or a company to command instead of a platoon.
but i can't explain everything here. thanks for your support, and just hold on a little longer. if you know anyone else that might be interested in this, please tell them, because we want a nice big opening that reaches the whole community, and makes CoC even bigger.
Cheers,
A-Bomb