Hi all,
I've been reading up on event handlers in the tutorials section... but there's still a few bits I don't understand.
I'm trying to make a mission where an attack starts when a signal flare is fired (by the player). I understand that _this select 0 is 'who fired?' and _this select 4 is 'with what ammo?', but how do I make sure the trigger for the attack is activated only when the player fires a flare, and not when he fires any other weapon?
Any help would be appreciated, thanks in advance.
Clue